EA has released update 2.02 for UFC 4 and the new update addresses issues such takedown defences not being properly implemented.
Before the patch, denying a takedown could be missed while moving or throwing a strike, but that should not be the case anymore, at least hopefully its smoother.
Update 2.02 also tunes some perks and damage points to make fights more balanced. AI has been modified too so it goes for fewer clinches, and various fighter movesets have also been updated.
You can read the full patch notes below.
UFC 4 2.02 update patch notes
Fixed issues that could prevent denying takedowns while moving or striking
Previously, if a user held the movement input for too long (even for only one frame) after they had already pressed low block to deny a takedown, it would count as an attempt to deny a takedown turn that had not happened yet and would result in a successful takedown for their opponent. This only occurred in cases of “late” (partial) denials, including some cases where the fighters hadn’t made contact yet.
Previously, pressing striking modifier buttons, such as for throwing hooks or overhands, could cause them to be interpreted as an attempt to apply a reversal to a takedown that had already started. A denial attempt made after that would then count as a late reversal attempt and, therefore, fail.
Those two issues were affecting all shooting takedowns, including the power takedowns. The fix will help users deny more driving and late denials on takedowns.
Fixed an issue with Imanari Roll being available in ‘Stand and Bang’ and KO modes
Fixed exploit with Cage Back Clinch drives
Fixed an issue with Von Flue Choke stamina
The stamina for the attacker and defender was swapped and the fighter with less stamina had the advantage.
Tuned Marathoner Perk
The effect of perk is drastically reduced. This was a major component of some of the issues with stamina being reported by the community.
Tuned Cage Guillotine chain progress
The Cage Guillotine was granting too much progress to the attacker when they hit the chain. We reduced the amount of progress granted by that chain to be a similar amount to the other chains. The team is still investigating changes to balance as it relates to the Standing Guillotine.
In guard and half guard, AIs will now avoid striking with the hand holding the opponent’s head down.
Reduced AI clinch frequency
Tuned Side Control strike damage
Significantly reduced damage of all strikes from Dominant Side Control.
Tuned Body strike damage
Slightly Increased base damage of body jabs, straights, hooks, and uppercuts.
The damage is proportional to the stamina drain and the stamina cost so this change indirectly impacts the stamina drain for your opponent and the cost of throwing these strikes.
Landing a body shot is always a net positive for the attacker, but be careful not to miss as the increased cost will punish missed strikes more.
Updated moves and perks for some fighters
Gaethje moveset updates
Sandhagen moveset updates
Amanda Nunes moveset updates
Germaine de Randamie moveset updates
Paulo Costa moveset updates
Ronda Rousey moveset updates
Valentina Shevchenko moveset updates
Johnny Walker moveset updates
Dan Hooker moveset updates
Eddie Alvarez moveset updates
John Lineker moveset updates
Updated Archetype movesets
Added Imanari and osotogari to Archetypes Shark and Vanguard
Added osotogari to Engine
Updated fighter records based off of recent events that took place before Aug 14th
Updated Kimbo Slice’s grappling ratings