Here at XNVR, we like to try out all things new and fresh as well as old or gold. For me, visiting VR1 Event in Portsmouth, in the South of England will be a highlight in this career, especially as it was my first time visiting a gaming event with this company.
VR1 consisted of trying and using VR to play a number of fun and well-crafted games; some we already know to be on console, such as Project Cars 2, and others that go a little out of the ordinary, like the game I’ve chosen to take on reviewing called Tower Tag.
Tower Tag is a FPS competitive shooter, where two teams of either 1v1 duels up to 3v3 brawls take place over bottomless, open terrain. Each player has health and gun, which recharges ammo over time. The map itself consists of multiple towers spread everywhere. The players weapon has a secondary purpose other than shooting your opponents like a stormtrooper from Star Wars; the gun is used to ‘tether’ to the tower, which enables you to capture it for your team.
The capturing of these towers is extremely crucial to gameplay, as this is how you navigate around the map. Once players are tethered to a friendly tower, players pull the gun backwards to pull yourself onto the tower, almost like a grapple hook system. By using the towers to navigate, you can then close the gap and eliminate the enemy team.
When all players on a team lose their life, the other team scores a point and the match is reset, this continues until the match timer reaches zero, and the team with the most points wins.
Gameplay is extremely good fun, tactical and tense. Players can use the towers as hardcover from enemy fire, so you have to think about your situational awareness a lot, and find ways to flank your opponents. There was a point I tried to slow down the enemy’s advancement by capturing as many gates as possible, in which doing so you can chain and swing from one gate to another very quickly, therefore allowing me to mobilise an assault on my opponent’s quickly and putting the pressure on.
Other tactics I put into play included tethering to one tower whilst being pinned down by enemy fire, making the enemy think I was going to that tower, but then suddenly firing back or swinging to another tower close by, giving me those few seconds to put me back on the advantage. Those are just a few examples on how tactical you can play this game.
Although this is my first time playing VR, and I understand I am very much prone to motion sickness, so I was slightly nervous trying out the tech offered to us. But surprisingly to my amazement, you don’t move as much as you think, yes although you are zipping and zooming from one tower to another, your real-life movements are quite minimal, so you don’t get any motion sickness or disorientation from the movement, well, I didn’t at least.
This doesn’t mean you don’t move around at all however; with the use of cover and looking where to move next, you will still have to be very mobile, which in turn will push your cardio a little bit. So not feeling sick but also doing a bit of cardio, all whilst enjoying playing a video game, is a big plus in my books.
The graphics and textures are beautiful. Although the only bright colours are the two teams, bright blue and orange, even the dark, shaded textures of the structures scattered around the outer edges of the map are detailed with clarity. It is a little weird not being able to see your hands or legs, and you’re essentially a floating target with a gun that magically hovers around you, but even then, the gun’s design is immaculate. It does a very good job of making you feel you are in a futuristic environment.
As far as drawbacks are concerned, there are very few. Apart from a couple of technical issues with connecting players at the start, this was resolved quickly. Other than that, I rarely saw any issues with the VR headset itself. Calibration was quick and easy, as was the fitting of the equipment itself. I suppose there is more opportunity and potential for the game than there are drawbacks; We only experienced one game mode, and when I asked if there was more I wasn’t really given an answer. But Tower Tag could involve so much more game modes that current FPS’s have and don’t have; Deathmatch, King of the Hill, and Capture the Flags could all be possible. I even suggested a game mode in which each team has to capture the most towers in a given time frame, so it’s definitely got room to expand with game mode variety.
Other potential I see is this game would be fantastic as an E-Sport, and is missing a valuable opportunity to make its way into the competitive market.
As far as my first VR FPS goes, it’s a lot more immersive than some of the best-selling FPS’s I’ve played on console, and definitely a tough one to knock off in my eyes. Quick, tactical, beautiful, fun.
Tower Tag is a FPS competitive shooter, where two teams of either 1v1 duels up to 3v3 brawls take place over bottomless, open terrain. Each player has health and gun, which recharges ammo over time. The map itself consists of multiple towers spread everywhere
- Immersive VR
- Fun Gameplay
- Good Multiplayer
- Lacking Gamemodes
- Accuracy off
- Restricted movement