It has been a couple of months since the announcement of The Outer Worlds, and feel it has somewhat been overlooked, lurking in the shadows of recent games flexing their muscles, sniggering to itself in the shadows whispering “Another game? That’s cute.” Well, it’s time I uncovered this RPG, to discover what exactly this game has to offer us. So here is my top (Number) things to know about The Outer Worlds. Warning, this article contains several comparisons to Fallout Games.
1: It’s Developers and Creators
Obsidian Entertainment. If I’m honest, I hadn’t heard of them much. They are that company that when you look at their history you sort of go “Oh! They made that Game? Had no idea” in a good way of course. Some of their most popular and more recent work comes in the form of Pillars of Eternity; a vast RPG with an enriched storyline and well-made combat system.
They also worked on games such as Star Wars: Knights of the Old Republic II: The Sith Lords and Alpha Protocol, but the game that stands out, a game they worked on and stands out quite profoundly in The Outer Worlds, is Fallout: New Vegas. We know how good of a game New Vegas was; it’s known to some for being one of the greatest Fallout games to date, so with some of that New Vegas attributed bleeding into The Outer Worlds, means it is already setting it up to be a great game, here’s hoping it lives up to its hype.
Alongside Obsidian, we have Take-Two’s third publishers; Private Division. They were originally created to publishing support and funding for ‘Triple-I’ games; games which are between Triple-A titles and smaller Indie games. So, could Outer Worlds push them out of their comfort zone and into a challenge as the game’s hype and popularity increases?
Let’s get the similarities out the way to start with. First initial thoughts as I saw the trailer? If Fallout and Borderlands had a love child, Outer Worlds would be the result. But when you look a little more, you realise the game looks more unique than you think. It has this wonderful concoction of bright, flush colours, full of energy and alien-like design, mixed in with this weird, darker side of industry and corporate apparel around towns, settlements and civilisation. It’s stunning. It’s not just the colours either, but the way the game blends the use of soft and hard textures within its scenery and objects, truly does make it unique.
3: It’s Story and Narrative
Again, I know with the whole comparison stuff gets repetitive. But give me credit; Big corporations have taken over civilisation and it’s down to the player to make diverse choices, and take down the corporations hold over planet or even the galaxy. Ring any bells? Because I swear Borderlands 2 had done something similar. That’s just me personally, but again, the game does have its own identity and features within the story to make it unique.
Throughout the trailer, there are prompt moments where the mood transitions from serious world saving ideologies to classic slapstick humour. A particular scene in the Announcement Trailer is where the player is being forced to choose a path, but then promptly shoots one of the two citizens in the middle of an argument. “You know you didn’t have to shoot them, right?”. It immediately sets the tone that this game will be as funny as it is about kicking corporation asses into orbit, a game with humour will always go down well in my books.
There is a remarkable resemblance between Fallout New Vegas mechanics and the game’s own ones, but then why wouldn’t there be. Think of some of the features as a more polished, updated and greater version of the ones used in New Vegas. I’m talking about the conversations and talks you have with NPC’s, the use of different dialog options like ‘intimidate’ that we have seen before, how firefights and combat features, such as slow motion final kill-shots, are implemented and featured in the game, and how you can take companions with you on your travels and mission, along with their own features on how they can aid you by chipping in conversations too, as well as aiding in combat.
Combat seems to feature a variety of crazy futuristic weapons, alongside more conventional firearms. There is also melee combat as well as ranged, and both can be adopted by you and your companions, depending on their play style of course.
There are of course unique features that can occur during gameplay; during one particular instance, the player fights off some enemies called Raptidon’s, after the fight a small pop up occurs. They are called Fears; which allow you to attain a certain debuff when fighting specific enemies, in exchange for additional perk points for your characters level. In this occurrence, the fear was Ratiphobia, which lowered the players stats by a point in exchange for a perk point.
Whether these fears are curable or perhaps reversible is unclear, but it’s a pretty niche feature, allowing people to choose whether to stack multiple penalties at once for additional perk points or not.
Another feature is the addition of powers, during the same gameplay footage, the player uses a power called Time Dilation, which allows the player to slow down time, creating precise opportunistic shots or to just close the gap on an enemy before slicing them up with a scythe. It’s pretty standard stuff we’ve seen in games in the past, but will definitely be interesting to see what other powers a player can equip.
Yes, we’ve all experienced them, we all know about them, and it’s something we either enjoy doing or not. Choices. The game varies from choosing your own combat style such as stealth, melee and ranged combat, but also talking your way out of situations too. It just depends how open these choices will affect our story and gameplay.
Are there multiple endings? difference in dialog depending on or morality choices? Do the companions you acquire throughout the game have their own feelings towards you, depending on your morals as well?
The game seems to be in good hands and generating a lot of hype. It seems that people are interested in RPG’s if it’s made by the same creators as Fallout: New Vegas, especially when you highlight that fact in the middle of you Announcement Trailer. Enriched and contrasting colours and textures, variety in gameplay and play styles, and other unique features waiting to be discovered, The Outer Worlds is shaping up beautifully. Here’s looking at you Bethesda, on how Fallout 76 should have been loved and cared about.