Many of us already hyped for the second installation of the Division series would already have seen plenty of gameplay of the same demo that’s been previewed a multiple events, as well as witnessing the gameplay first hand at major events such as E3. Well, for me I was blessed enough, and patient enough to wait in the hour-long queue, for my chance at the gameplay itself. Here’s what I thought about the demo itself.
Although the game has had significant changes from the first one, it is essentially the same base game with a lot of bows and sprinkles on top of it. This isn’t necessarily a bad thing though; I happen to think the first one was a fantastic game, although I am aware that a lot of players don’t feel the same way. On the flip-side to that though, the changes are so significant that it has changed and overhauled the game so much, that it does feel completely different.
Hard Mode [ON] OFF
Within the overhaul of the game’s mechanics comes how the weapons feel. There’s a lot more recoil in some weapons compared to the last game, so picking and choosing what works for you is key. Your health bar is completely remapped also; you now effectively have the same health system as the enemy. You have several smaller blocks above a large, yellow singular block. The smaller blocks represent your armour, as the yellow represents health. It is possible to regenerate health and armour overtime, but this is usually better done by using a Med Kit, which FYI isn’t instantaneous anymore, as it takes time to activate using it. The point is once your armour depletes, you will find your health will deplete very, VERY quickly, so use cover where possible.
During the Demo, I was able to play as one of the 3 specialisations you can choose from, once your character reaches level 30. Each specialisation of the demo had their own abilities, some old and new, like the classic seeker mine, to assist in taking down your foes. I particularly liked using the drone, and how it’s versatile enough to switch from using it defensively to heal you, or offensively to distract and take down your targets. But if I thought I was the only one with new gadgets, I was sorely mistaken. The enemy had tricks and gadgets of their own, such as a grenade that foams up and stops you dead in your tracks, diverting you to concentrate hitting the concrete foam off of you, or dragging a teammate from their position to shoot it off of you, before you die as you can do diddly squat when your covered in concrete foam. Funny that.
Teamwork Makes the Dream work
Finally, it was easy enough to communicate with my brethren I met 5 minutes ago in the que to the demo, so being able to communicate and coordinate with them to take down a True Sons outpost was easy enough, but doing it in pairs or even solo play may prove extra challenging. Performing well as a squad can dramatically turn the tide of a firefight, being able to talk to each other to identify the direction of the next threat is one of the many simple ways your life in the Division 2 can be improved.
It’s a game that’s definitely on my wish list. The reformed menu, change of scenery, location and just the sheer map size is enough to be excited for the full game, not to mention diving into the new abilities and gadgets a little more, as well as the main storyline. Combat definitely feels more intense and refined, and will provide some awesome conflicts and content to the game on full release.