After such a lengthy wait, Tannenberg has finally hopped itself over to the console world. Being how it has been on PC for around a year or so, I am unsure of what changes they have made due to not being a PC player.
Luckily enough I was given a code prior to release so I could jump on and see what Tannenberg was all about. I knew it was a large scale 40v40 Multiplayer game and set between the years of 1914-1918 which is part of World War 1, but apart from that I knew nothing.
Being able to jump on prior to the servers going live enabled me time to play against some bots and get used to the dynamics of the game. Don’t get me wrong I have also played my fair share of populated servers which have made the game even more interesting and adds a different dynamic to the game.
By that I mean, playing bots is a lot easier than real life players. They react differently but still it gave me the opportunity to search the map areas and seek certain spots which could pose as an advantage point.
I spent most of my time playing the main multiplayer mode. In this mode it reminded me a lot like how Battlefield is with the various objectives dotted around the map – with a slight twist. Both teams have a headquarters, dominating the battlefields strategic points opens access to conquer the enemies headquarters. Doing this will end the game. Each team also has a score which depletes over time. The more points you own on the battlefield the quicker it drops, and deaths/kills will also go against this.
I found this a very interesting feature but teamwork is key to ensure your victory. There are quite a few different maps that rotate keeping it nice and fresh and a voting system that can take place at the end of the match. This is thought to be another good feature as it allows the players to have that choice. You can also do a voting system within your team to change your team name or group.
These little features are what separate Tannenberg from other multiplayer games of its genre. That and the fact its weapons system is basic and its a 1 shot kill instead of spray a whole clip without killing someone like most games today.
The whole atmosphere of the game drew me in knowing I would have to think more tactically and to be more observant due to it being a lot more difficult to see people. The maps change weather systems each time you play them which I felt was a simple but effective feature that is quite frankly missed in most multiplayer games these days.
There were times I struggled to see people and in particular the writing. It came across as quite a small text. This could be down to my eye sight cause at times I struggled to read some of the great information that is bestowed upon you before every match about the map and what it signified but I think a simple tweak to highlight it more and make it slightly bigger could really help.
The gameplay was nice and smooth and didn’t come across any lag or other technical errors. However, I did find the transition of swapping weapons could be a lot more fluid. Surely I shouldn’t have to stop my character to swap to my pistol, surely I should be able to do that whilst walking/running to an objective? Nevertheless, apart from that little (my opinion) issue, Tannenberg is a fun game to play but would be better with a group of friends who can communicate to each other to take down objectives. It was very difficult to interact with your team members when they don’t communicate back or don’t understand what you’re saying.
It is worth picking up if you like this sort of First Person Shooter genre. To me this is a game that is perfect for snipers but even so, even the best snipers would struggle to shoot straight without sights on your gun and a slow reload.
Tannenberg is worth checking out if you like first person shooters, and are looking for something slightly different. Smooth gameplay with no lag or errors make it a highly immersive experience.
- Fun Multiplayer FPS
- Simple but effective weather system
- Smooth gameplay
- Swapping could be better
- Not much in the way of progression system
- Small writing can affect the factual information
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