This week Switchblade crash landed onto my desk to review and I have to admit, I was pleasantly surprised at how different this game was. I went into it with an open mind having read the description of it, as it didn’t sound entirely like my thing but having played a few rounds it really started to grow on me.
So, hear a lot of you asking – What is Switchblade? Well. Switchblade is an all out war game. Switchblade is the new sport and an arena-based 5v5 vehicle action game that combines high-octane combat with an ever-shifting selection of vehicles to use. It’s slightly strange in how quickly you can sub yourself out of the game for a beast of a vehicle to take your place and fight off the enemies at a much quicker pace.
In Switchblade, it’s so easy to switch between heavily armed vehicles at any time to create endless chaos for your opponent to try and defend. Chase down a rival in a speedy fighter, then swap to a heavy-duty battlewagon to attack your competitor’s tower as your teammates switch between healers and artillery to back you up.
My only real complaint is that everyone in your team aims for the big guns which can make it quite difficult to manoeuvre in and out of the battle arena as you’ve got to try and bypass another huge tank. It’s a lot easier to start the missions out in your smaller vehicle, race through the battle zone, have your tank vehicle dropped in and then go forth and cause carnage.
It was quite strange to find how quickly the AI minibots came out to defend you and your honour. I didn’t think they would be straight out the hurdles and into the battle. It does make things a lot easier as you can focus your fire on the more dangerous foe that guard the opponents tower.
What was quite interesting to note that the devs have taken an element of rugby and applied to it a chaotic crash filled game, I’m not talking about tackling people whilst grunting at them, I’m talking about Sin Bins. It was strange to find that in the middle of a game you would be put into a Sin Bin momentarily, I mean there was one advantage of it in that you could take a glance at there battlefield from a bird’s eye point of view, meaning you could plan your attacks a lot better.
My only real complaint with this game is that there was a severe lack of single player gameplay, other then the tutorial itself. It would have been nice to see a single-player campaign into the game as the other side of it was worked so well.
Overall, I would recommend this game as it is certainly something enjoyable, the only issue being it is not a game for a quick game. I found I was sat there playing it for a few hours as opposed to a quick few games. Again, there is customisation online to be played around with and that side of it is quite good in that you can start the game and pick from a selection then the majority of it being locked and for purchase, ie loot boxes or virtual currency.
- Arsenal is quick to be upgraded and easily accessible
- No limit to changing vehicles
- Smart AI Bots that actually help
- Upgraded weaponry has a very slow reload time
- Sin Bin is a slightly annoying feature
- Non-existent single-player campaign