Super Space Serpent has finally released for the console after being worked on for many years by the developer.
After playing for a few hours, it had me kept coming for more with its mesmerizing colors and banging music. The speed of which the music is played made the game feel more intense than it really was at times, I still don’t know if this was a good thing or not, but if it had me coming back for more to improve my score.
Even though the game is an updated version of the original that was released, I still felt like it lacked a little something. OK, you could dive straight into the main game mode and battle out 40 levels with them getting increasingly difficult as you progress, but after you have done that, there isn’t much replay-ability I felt.
You could however if you felt like it, do it again but try and improve your score. This is increased by you doing certain things in each level and also by what drops you pick up on certain levels. This, however, is what the purpose of the game. to chase and improve your score, and now due to the game having achievements built in, to achieve them whilst doing certain tasks like ‘kill 100 enemies achievement.’
I personally like gaining achievements as this makes me feel a sense of accomplishment. For others, this may be different.
The graphics are what they were like back in the day of when the Atari was in play. A simple twin-stick shooter that was easy to pick up and blast your way to the top of the leaderboard. You control a Triangle Shaped ship that you angle with your right analogue stick and manoeuvre with your left analogue stick. Angling your right analogue stick into the desired position also enables your fire mode which constantly flows unless you stop looking around.
The controls I felt are not as smooth as I thought they would have been, but when you’re shooting, you barely notice any significant difference because you are trying to dodge incoming projectiles and debris. This is kind of helped because the playing field you are given is restricted.
As soon as you start the first level, the pace quickly speeds up and the levels increase quicker. Like I said earlier, you are bombarded with debris and projectiles from other enemies, so you’ve got to keep moving or you will die rather quickly. Sometimes you can get a spot that you can stick to for a brief moment to recuperate, but then you get easily targeted meaning you have to move again.
The vast colour panel can make your eyes go funny after a while, but this adds to the retro feel of the game and the techno music of the early 2000s draws you in. There is an added bonus that the developer has done with this game though, if you fancy just checking the soundtracks out and having a listen, well you can do this by navigating through the menu system. Here you can find the list of songs that have been composed specifically for this game.
The music is the type of genre I used to listen to when I grew up, that nostalgic techno trance that was all the rage when ‘Clubland’ was a bigger thing. If you liked that sort of thing back in the day or still do like me, then this game will prove enjoyable and re-playable.
Super Space Serpent is that nostalgic game that everyone should play at least once if you were around the age when Atari was a hit and Asteroid was the game to play.
I do think this game lacks replay-ability though. Even though I played it for many hours, this was only to go for some of the achievements and try and beat the 40 levels. I still haven’t done this yet but I will in time.
Super Space Serpent SE
If you want a game that is basic and easy to pick up with bright flashing neon colors and techno music, by all means, give it a go. This game is fun to play but for me, it lacks content especially for this day and age.
- Easy to pick up and play
- Family friendly game
- Nostalgia of ‘old-school’ shooting
- Very Challenging
- So many bright colors can be off putting to some
- Lacks Replay-ability
- Graphics 0
- Gameplay 0
- Narrative 0
- Audio 0
- Technical 0