Before we start this, full disclosure – I don’t have a VR headset, or set up at all and had to venture out to a friends place and play Suicide Guy around there. That’s the first admission done, the second is that I don’t really like VR gaming too much. It’s too choppy and makes me feel worse than I did when I went in, but I’ll do my best to put my thoughts on VR to a side, as I’m super professional like that.
Suicide Guy is exactly what the name suggests, in the game you play as Suicide Guy who passes out while drinking a beer and watching TV. You find yourself in the dream world and to wake up, you need to find the method of your demise over and over again.
Suicide guy plays largely like a 1st person 3D platformer, so you use the thumb sticks to move around and other buttons to jump or grab objects. Each level is its own mini-stage and upon entering each new dream, you need to figure out exactly how you can bin yourself off. Some objectives are as simple as jumping up a tall tower to a ridiculously high point to jump off while others require more thinking like having to get a forklift involved.
There is a fair bit of content to get stuck into too, as there are 23 puzzles and each puzzle can take a few hours to complete. With those levels though, as they can be complex and time consuming, it is very tempting to read walkthrough guides, just to get through it.
Every stage has little radios playing music to match your surroundings which is a rather nice touch, on the other hand though, Suicide guy makes little grunts as he jumps around the map. The little grunt sound effects are fine – endearing somewhat, but there is an annoying noise that plays whenever Suicide guy comes into contact with literally anything. This puts in a really good case of playing the game on mute and putting a podcast on.
The platforming itself isn’t without its own issues, as it feels a lot floatier than you would normally expect, it’s really very easy to over jumping or just sliding off of whatever ledge being aimed at –- think of the original Crash Bandicoot, where it feels odd, but you just can’t put your finger on why.
Graphically, this game is in no way a masterpiece, but it isn’t the worst looking game in VR. The blocky, almost Simpsons type graphics do a good enough job of being instantly recognisable, and importantly not being completely disgusting to look at, it’s just nothing too special.
This really is one of those games that the gameplay is the best thing about it, as the graphics and presentation of the game unfortunately is an aspect that doesn’t shine through. There is a lot of fun to be had though, this is due to the many different levels and the different objectives mean there is oceans of fun to be had.
VR doesn’t really add much to the overall experience with Suicide Guy, it acts purely as a gimmick which does seem rather fitting as VR as a whole. Personally, I feel this game could be played with or without VR without too much being missed in-between.
Suicide Guy VR
The VR element for Suicide Guy adds absolutely nothing new and can easily be missed or ignored. Suicide Guy is a fun adventure across many, many different levels that can seem just slightly too big and off-putting at first glance. The concept of finding more exciting ways of offing yourself is a concept that weirdly doesn’t get old.
- Fun and sprawling levels
- Large amount of levels
- Great concept that doesn’t get stale
- Lackluster graphics
- VR adds nothing new
- Annoying in-game sounds
- Graphics 0
- Gameplay 0
- Narrative 0
- Audio 0
- Technical 0