Admittedly when I sat down and played Shadowplay: Metropolis Foe, I had no idea what to expect or what properly happened in the plot. I sat down to this demo not knowing what to expect from my time ahead.
Shadowplay is a turn-based RPG set in a futuristic cyberpunk-like city called Starcity. Where we play as a leader of a ragtag bunch of rebels, the main character resembles someone who has been stuck playing VR and kicked through Topman.
The game starts by partaking in robberies in which to help an orphanage, which was extremely engaging, albeit a rather generic start of a story, but a starting point for a demo, it gets right to the point.
The game works that you use cards in which to attack and to defend and on who you bring along in your party when you start the missions, this works fine and all. It works an interesting selling point and really adds a unique level of balance for the combat system.
Although I enjoyed the setting and graphics, one issue possibly is that when I was in the midst of combat there was no audio, but when I was back in the hub world the audio was working again. But it is worth noting that this is early access game at the show, so that minor issue wouldn’t be worried about.