EGX 2019 was an absolute blast this year and yet again jam packed with all the newest and upcoming games. Today I am going to go through my personal top 3 picks from EGX that I had the chance to play and experience.
Blasphemous by The Game Kitchen, Nintendo Switch
Since me and my girlfriend bought a Switch at EGX, we were madly on the hunt for future games so we could start prepping and came across Blasphemous developed by The Game Kitchen and published by Team17. Originally a kickstarter in 2017 it came out on all platforms on 10th September 2019.
Blasphemous is a 2D pixel action platformer taking inspiration from Dark Souls and Dead Cells to name a few. Journey through a nightmarish universe full of hellish, bloodthirsty creatures. Exploration, intense combat and a very twisted religious world awaits you.
Jumping on the Switch, which was set up to a TV with a Pro Switch controller I was eager to try. And soon find out that Blasphemous is a fast paced and intense non-stop combat. And instantly could feel how well done the combat was it felt smooth and satisfying. It appeared to have a deep profession system with a variety of skills, items and strategically places merchant shops. Which was discovered when I die as you leave behind your ‘grave’ in which you have to get back to and pick up therefore currently losing everything like a Dark Souls game. The game on a whole was ridiculously pleasing to look at and play with its pixel art which had a high level of detail mixed with an original game soundtrack by award-winning composer Carlos Viola, Blasphemous on the eyes and ears sell.
The next game is an up and coming currently out through steam early access with plans for Xbox and PS4 in the new year. Change is a simulation of sorts which puts you in the shoes of a person who lives on the streets in need of surviving. You begin by selecting what has put you on the streets ie. mental illness, addict. Each one effects gameplay as some start with more starting money than others, some have worse luck begging all different variables. I selected mental illness which meant I started with a mediocre amount of money, begging is harder and events are likely to suffer my happiness more.
During my playthrough I saw elements like, multiple choice scenerios, picking up trash for the recycle center for money, interacting with other homeless, begging and been successful and unsuccessful, having to find somewhere to sleep the night because of the weather. Change has all the elements you would expect and then more. A well built simulator that pulled me in within seconds. Can’t wait for the full release of this not to mention Delve Interactive has stated 20% of profits are going to charities relating to homelessness which is always good to see.
Yes, it was playable at EGX. When first announced I couldn’t really believe it would be playable but it was. After queuing for only about half hour because I got in and went straight to it, I got to play this long long awaited classic remake.
Going in to it I did not really know what to expect, It to be like Final Fantasy 15? No, it just didn’t seem right but as I started it in control of cloud, I realised that in a way it was, but felt more linear but with the combat system improved. It was free flowing and the combat just slides in and out perfectly shown in the boss battle at the end of the demo in which you can freely switch between Cloud and Barret depending on the scenario and what you feels to work at any given time.
Obviously the new system as opposed to the old style stop and start and take turns to attack. It’s actually hard to describe why you should be looking forward to this. Maybe it’s the idea that it will be episodes in the back of my head? I don’t know but what I will say is that graphically it’s stunning, the gameplay and controls feel right and polished and the nostalgia of returning to FF7 after all these years are well and truly real.