The Legend of Zelda: Breath of the Wild 2 seems set to return dungeons in a much more “linear” experience than the previous game.
“Our mission in developing this new Zelda game… is quite plainly to re-think the conventions of Zelda,” said producer Eiji Aonuma “I’m referring to the expectation that the player is supposed to complete dungeons in a certain order… we want to set aside these conventions, get back to basics and create a newborn Zelda so that the players can best enjoy the real essence of the franchise.”
This news could be welcomed by fans of the series, as some did miss the classic elements of a Zelda game, such as dungeons. Breath of the Wild 2 may be bringing them back, if this leak is to be believed.
Tyler McVicker is behind the Valve News Network YouTube channel, and he shared what he knows about the highly anticipated Breath of the Wild 2.
His comments were summarised on Reddit as:
- “Unlike the first part, the game will be linear at the beginning. Canonically, Link already knows Hyrule, so there is no point in climbing the towers again
- Developers have filled the world with a miasmic version of Ganon, and until the infection is cleared from location to location, it will be impossible to move around the entire Hyrule
- Locations are worked out much deeper than in the original.
- While designing the world of Breath of the Wild 2, developers was inspired by Red Dead Redemption 2 and another unknown game”
We can’t tell if this rumour is true until Nintendo reveals something new about Breath of the Wild 2. So we will be keeping our eyes peeled for that