Whilst attending EGX Rezzed this year, one stand that really caught my eye was the Rizing Games stand. Purely because these are home crafted games here in the UK by students who attend the Cambridge Regional College. The students range in age between 16-18 so it’s a good mix of students to have. I found myself speaking to Chris, one of the teachers who heads the course that his students are on and when you find out the time frames and projects that the students are given, you really get a feel for how well these games are made.
So, the main basis of this project and what is truly amazing is that the students are given a 3 month deadline to think up the idea of the game, design it and then put all into motion and create a beta for the game itself. Some students taking that bit further and one in particular making 3 games and then approaching Microsoft to have one of his games made available on the Xbox store.
The students themselves have had the opportunity to attend the huge event – E3, one of the biggest gaming expos known to all gamers, young and old. What they found is that by attending E3, it’s good to get the experience of it but in order to get the exposure that the students deserve they brought their games back home to the UK and are attending events such as Rezzed where they get to hear the awesome feedback and see first hand people getting a feel for their games.
I tried out 4 different games, all different in genres but each having their own unique standing out points. The games being: Medieval Jump, Robot’s Game, Penguin and the Lost Gems and finally Cortech.
The first game I tried out was a Doodle Jump type game but mixed in with a medieval setting, the game itself being called Medieval Jump. The controls themselves were simplistic but with this type of game, that’s the best way to do it, there’s no need to over complicate it. There are enemies for you take on, much like the classic Doodle Jump game but obviously tied into the setting of the game itself. I thought graphically the game was fantastic and loved how accessible the game was. Musically the game was spot on, in that it fits in with the setting of the perfectly and wasn’t overpowering. Again, I cannot stress how fantastic this game was, given the short time frame it was made within.
The second game I tried out was Penguin and the Lost Gems, now, the game itself is effectively what it says on the tin but again, the effort put into this game makes it an unmissable feature of the 4 games. Very much like your classic Crash Bandicoot levels, you have to collect gems on each level and make your way past certain enemies and bounce your way through certain areas. This game is bright and colourful which makes its a beautiful setting for you to make your way through. It would be interesting to see if they integrate any sort of bosses levels to the game, I mean who wouldn’t want to see a boss like polar bear?
Cortech was one of my personal favourites as this brought a bit of nostalgia filler In that it reminded me of the classic Doom game, I’m talking PC version as opposed the new remake on the PS4 and Xbox. Cortech sees you taking on zombie/robot like creatures. The graphics were fantastic and the colour scheme used complimented this game perfectly, it was a real dark & dingy setting but when your fighting zombie robot like creatures, the two go hand in hand with each other perfectly. I would in fact like this particular game to make its way onto the console side of gaming in the near future.
The final game I was treated to was a bit of unique and different type of game I’ve ever seen, being an office worker putting out fires throughout the workplace. Now, this isn’t something I can sit there and think that I’ve heard of before, but do you know what, it really worked. You have to work your way through different rooms finding extinguishers to put out the fires, at the same time remembering how many fires you have to put out and doing it again the timer. It would be good to see a leaderboard type event built into the game but I thoroughly enjoyed this, even if I did continuously fail to save the office itself. Again, the setting for this was beautifully built and the colours really complimented the setting of the game.
Overall, I would keep an eye out for these guys as they are a real talent and if you think, these games were made in the space of 3 months, I’d love to see what they can do when given maybe a 6 month project or even a 12 month project. If you’ve just finished school as well and feel that your steering towards a career in the gaming industry then these guys may well a brilliant shout for you to go and check out their work. Not only are you making games but your getting qualifications at the same time, sounds like a pretty perfect deal to me though.