Rift Keeper DEALS
Rogue-like games, you know that they are by now, Steam is overflowing with them, so with that stellar introduction, landing here is another one – the 2D side-scroller Rift Keeper.
When it comes to Rogue-likes you will be expecting lots of death, both for you and for whoever you face off against, it’s good to know that Rift Keeper is no exception. When it comes to the story, there is nothing, so enjoy. All you need to know is that in the main hub there is a portal and this will take you to a new dungeon, and this – loosely connected is the story. Jumping into these portals offers no real explanation, and this sort of sets the tone for the adventure, as you’ll then be presented with levels with no explanation of how to complete it, so once you figure it out yourself, you’re good to go. The lack of tutorial makes it hard to tell what the actual controls are, as it becomes trial and error when jumping into the game, and the means of escaping the dungeons isn’t explained either, so there’s is too much having to figure things out yourself.
Your goal is to complete dungeons, with up to eight needed to be cleared to face a big boss, and again, this is what is offered in terms of a story. Being a Rogue-like, things start to get harder and harder, and if you die, you will need to start again from scratch and work towards the boss again, and this will happen – a lot, and it is about as annoying as it sounds. So, you may find yourself near the end, then to die and have to start all over again, and as expected, every wave gets tougher just to make the experience just a bit more annoying.
Once you get the hang of things you will be moving back and forth from the hub to the dungeons quickly, but when you’re in the dungeon you will be moving even quicker because every time you complete a dungeon you will win a chest. If you complete it in a certain time, you will gain a bonus chest that contains all the top loot. Completing the dungeon for this isn’t easy, as you need to dust off at least 70% of the enemies around the map – which is randomly generated, so you can’t just memorize your way through.
Enemies come in many different forms, so each enemy needs to be approached differently, adding a fresh strategy element to the adventure. As you approach, they will automatically be drawn to you so you won’t be able to sneak around them, but you can dodge, so if you can’t fight, you can try to dance around them – in a sort of Dark Souls combat way. Once you have 70% of enemies killed you will need to find a portal to get back to the hub world and try getting new gear and level up your skills.
Gear will help you massively in the game and it’s acquired in two ways; either save up your cash, or open better gear within a chest drop. When you hand in five collected books found dotted around levels, you will be able to equip one new weapon, two rings, a medallion and even hold a rune which can give higher powered moves.
This is all to help you stay alive, and once you die, all the hard work is gone as the gear vanishes – I speak in absolutely no hyperbole when I say I hate this feature and it ruins the experience in trying to get gear. It’s a really strange feature, having something that punishes you from dying in a rouge-like, really weird way.
The pixelated art style is fantastic, the gore effects really do come across quite well, and there is an overall dark and dingy feel to the dungeons. The music works well too, and most importantly doesn’t get annoying, or overbearing. In regards to bugs or issues – the game did run very slow at times, it would frequently freeze and lag, which when a small mistake will punish you – could not be worse.
A quite forgettable game with no explanation on the story on the mechanics leaving it down to the player to figure out. A lot of gameplay issues that make dying almost inevitable in a game where dying will strip you of your gear.
- Nice art style
- Wonderful music
- Varying enemy types
- Lags and freezes a lot
- No tutorial to explain anything
- A death strips of all gear
- Graphics 0
- Gameplay 0
- Audio 0
- Narrative 0
- Technical 0