Today I found myself scratching my head trying to think of a game to play with a couple mates online. Nothing too story driven, nothing too technical. All I wanted to do is kill a virtual representation of my friends over and over again and gloat until they decide to leave the chat. Introducing Rebound Dodgeball.
Rebound Dodgeball, as the name suggests, is a fast-paced Tron style kill or be killed deathmatch until the last dodgeball has been thrown. Users (up to 4) are thrown into a multitude of environments that test your reactions and your ability to adapt to an ever changing arena. Your avatar scores points for being last alive and killing off your opponents. Plus, with 5 lives over 4 rounds you have plenty of time to catch up to the leader or for the leader to concentrate on maintaining a lead.
Obviously like the bad loser I can be I had a quick run through on the tutorial. At first, I struggled with the controls as there was a noticeable knack to the timing required however after a couple deaths, walking away from my screen, coming back, more deaths, perseverance and finally completion, I was ready. It may be a small detail but I liked the tutorial structure where you have easy medium and hard levels and you are scored on how well you do. This feature really appealed to me as a person that likes to complete everything at 100%, PS4 Trophy achievement gloating to come in the near future. Having an online leaderboard system for this would be perfect for this game and a couple of other games should take notes of this.
Right, now to the fun bit. The gameplay for Rebound is great. Not many games push me to endure carpel tunnel in order to beat my mates but because the matches are relatively long, everyone can win or lose at any moment. It’s hard to decipher if any skill or strategy is required as there are so many features that can kill you it may just come down to how sharp your hand eye coordination is.
If customisation is more you thing then adding more avatar models for the users to select would be a plus. This could either be an aesthetic change or maybe different avatars can have different abilities and bonuses. Hell, go the full mile with the Tron theme and add a Tron bike to the centre of the map and allow the first avatar to nab it to get a speed boost. Customisation has been more of an afterthought but does have the potential to add some more if there became a demand.
Maps are very unique despite the minimalist troy aesthetics, which is not a negative in my book. After an hour or so of playing I encountered maps with but not limited to:
- Falling Floor Boards
- Spinning environments
- Breakable walls
- Random floor traps
- Wind generators
After everyone in my group left to sleep, I was on a victory high so I wanted to carry on and test my skills online. The only problem was finding a game. I tried to get a taste of Rebound online both late evening and midday with no success. Rather than carry on waiting I started a game with the AI and thought about what this game needed. Despite the lack of online presence, I would much prefer to play a local game with friends so I wasn’t too upset about the shortcomings there. One thing that Rebound would benefit from is Objective based game modes. If the merciless killing gets a bit too repetitive then adding objective based game modes like capture the flag or kill the target would add a bit more variety and replay ability to Rebound.
Rebound Dodgeball Evolved
Rebound is a fun and engaging game that will capture the competitive nature of your whole friendship group. The Maps may be the most unique I have seen for the genre in a long time.
- Map Diversity
- Tron-Like Theme
- Amazing Audio and Sound Effects
- Lack of online presents
- Limited customisations
- Game mode Variety
- Graphics 0
- Gameplay 0
- Narrative 0
- Audio 0
- Technical 0