As someone who played Rainbow Six Siege for about an hour before being team killed in every session as tell you, friendly fire abuse and teamkilling is a big problem in Rainbow Six Siege. Which why it’s a good thing that Ubisoft has been looking into a fix for the issue, and the studio have announced that the solution is a ‘Reverse Friendly Fire’ mechanic, which allows team-killed players to choose to either forgive their attacker – or let them suffer the consequences.
The consequences, would be a punishment for any damage done – to their teammates or any hostages in the form of reflected damage, where any damage given will be bounced back to the offending player. This includes attacks on hostages, players or using operator gadgets.
This overhaul of the teamkilling punishment system was revealed a month ago, but now it’s finally gone up on the Siege test server. The Siege team says it will collect data from both ranked and casual playlists on the server, and then change the reverse friendly fire feature before it goes live.
Previously the only punishment for teamkilling was for the offending player to be kicked, but only after they’d murdered two of their teammates, thus tanking the whole game. At least with this new system, during their kill cam a team kill victim can vote on whether their death was accidental or intentional.
The response to this system has been on the positive side, but players still have a lot of questions about how it will work in certain situations, such as, when a player takes a lot of health off his teammates on purpose but doesn’t actually kill them. Ubisoft community manager UbiNoty quickly reminded players, “we’re putting it on the test server first specifically to test and see what kinds of things come up.”