Nintendo has told shareholders that it is investigating advancing technologies such as 5G and cloud streaming, but has explained that it won’t simply “chase trends” for the sake of it.
During the 79th Annual General Meeting for Shareholders, Nintendo representatives were asked about how the company will respond to recent advancements in VR, 5G and “alliances between rivals in the arena of cloud gaming”.
With the next generation of consoles from Sony, Microsoft and soon-to-be Google appearing to have a focus on streaming with their next consoles, people were wondering what Nintendo was up to, as they tend to buck trends set.
In response to the question, Shigeru Miyamoto offered assurance that the company has been working on new technologies like 5G, VR and streaming “from the very beginning, and have been experimenting with them in a variety of ways”.
As far as cloud streaming is concerned, Miyamoto sees it becoming wider in the future, but added that he has “no doubt that there will continue to be games that are fun because they are running locally and not on the cloud.”
It was Nintendo director and senior executive officer Ko Shiota appeared to have a few things to say about 5G. “5G can send a large amount of data without latency. We are aware that this technology has been gaining a lot of attention, and Nintendo is also investigating it.” However, Shiota added that Nintendo doesn’t “only chase trends in technology.”
Just like all new technology, there is a cost consideration for pushing forward with 5G. According to Shiota “It’s difficult to use even an outstanding technology if the cost is too high, so we will continue to also thoroughly investigate the cost of new technologies.”
It’s already known that Nintendo has been experimenting with streaming cloud-based games on the Switch in Japan, but this will require a brilliant WiFi connection, and as 5G is a new concept, all the teething problems would need to be ironed out first.