Another year and another EGX has gone by and as usual, the crew had a fantastic but exhausting time meeting some fantastic people along the way. The show displays some upcoming titles from both sides of the spectrum of Triple AAA and indie developers, and we’ve done our best to round up as many games as possible.
So, Narcos: Rise of the Cartels, when I first saw the announcement trailer, I was the first to question if the world needed a Narcos game, but during the show I was shown what the world was missing. Narcos: Rise of the Cartel is based from the first series of the Netflix series of the same name developed by Kuju – a tactical turn-based title where you can play as the DEA or as the Sicarios of the Medellin Cartel.
Playing the game, it’s very easy to say it’s an XCOM inspired game in 80s fashion, but there are noticeable differences between this and the inspiration. Such as unlike in XCOM, you can move your entire squad at first before the enemy can think about moving theirs, but now it’s only one person at a time. Which is more of an attempt in line with the series itself were “winging it” became the normality and resulted with people been given Plomo instead.
There are some quick time events in the game, but they’re not as game destroying as first thought. As you are in control of the shooting in those moments, which is much more helpful and a more engaging use rather than the conventional “Press X to Not Die”.
If you’ve played XCOM then you can find this easy to pick up, and this was enjoyable to play and was fairly smooth. Slight niggles that the graphics do look a bit rough, and while I am a fan of the TV series itself, I don’t really understand the use of the first season only. The first two series covers the Medellin Cartel and its downfall, and the use of just the first series only is a bit concerning but this will be interesting to see how it pans out.