This week, I was fortunate enough to have this game chucked onto my desk, as I was given access to the full game of My Friend Pedro, which simply took my breath away at EGX Rezzed this year. In this review I will be gliding through some secrets that weren’t on show in the Rezzed gameplay, and also what the full game has to offer.
The main basis of this game is that you’re a parkour, gunslinging, French man, teamed with the aforementioned Pedro – The badass banana. The first main missions and part of the story is a real get to grips with the game, in that you learn the basics on how to tear open a can of mayhem and reap havoc on your enemies ahead. Having played this at Rezzed earlier this year it didn’t take me long to get back to grips with the controls of this game as they are beautifully simplistic with minimum effort required.
Whilst playing the full version I was over the moon to find that the beginning missions weren’t the same 3 I tried out at Rezzed this year, there was a huge amount on offer from the basement missions then what was first led on. My only real grumble with it I that you are limited to what guns you start off with as they don’t change for quite some time. Don’t get me wrong, the fact you have an unlimited ammo filled pistol, dual wielded if that’s your preference, which is fantastic but it does take some time for you to then move onto the machine gun, again dual wielded should you decide.
Now, one element of this game I have found satisfying to the last drop, is the matrix style slow down time motion, it works perfectly with no effort required to activate it. Some games will have you grinding away to earn that added ability, even if it is for a few moments, but not My Friend Pedro.
You can activate right from the off for as long as you need as long as you keep killing your enemies to get keep that gauge full whilst in use. I often found myself forgetting to turn it off and go back to normal time on occasions purely because it is such a unique weapon to have at your disposal.
Whilst we’re on the discussion of slow down time, it really helps out when you can split your aim to shoot your guns in opposite directions. It’s a huge benefit when you’ve got enemies leading through doors on either side of you. Another part to this is how easy it is to dodge incoming fire, it’s almost like a ballerina style moved in how elegant it is executed and can’t often be used as part of your killing combo.
Storyline wise I have to admit I was pleasantly surprised at how quickly things change for you, after playing the first 10 odd missions, finally ending that part of the story with the motorbike mission I had played at Rezzed this year, I didn’t really know what to expect. What I was blessed with is that your world does a whole 180 spin on you and that you’re not the hunted as opposed to the hunter.
You will have to work your way through what can only be described as a worse version of Mama June’s, Deapool’s hall of contract killers. You must again weave your way through the death trap that is before you’re using your matrix style combat to shoot levers in order to move lifts to your advantage, as well as thinking on your feet on how to kill 5 people all aimed at you without dying.
This is not at all challenging, provided if you’re a tactical mastermind, it’ll be down to the player to make it interesting in their own ways.
This is where the real fun begins as your arsenal does start to grow in that your given a shotgun to cause even more chaos with, however, little did I know how much fun you can have whilst skateboarding through each level whilst shotgunning the way to freedom. It’s the strangest addition I’ve ever seen to a game but I absolutely love it. Strangely enough kick flipping, and using this as a literal term is an interesting way to kill your enemies.
My only strange question with this game and I can probably answer this myself with simply, why not? What is the purpose to Pedro? Yes he is a cool banana and will often pop up like that random guy in the middle of Mortal Kombat, but he doesn’t do very much, which actually for a while made me believe Pedro was the main character.
I have often found that yes Pedro is helpful in that he will remind you to do certain things, in the most crucial of moments, but other then that, there isn’t really much from the banana himself.
Graphically I loved everything about this game, its bright and vibrant with the levels your playing in reflecting this perfectly. So, when you’re in the basement levels its a bit darker, dingier and dirtier, whereas when you move to my version of what I refer to as Mama Junes, on top of a building site, it’s a bit more open worded with natural lighting in the background. Its simplistic but not the point that I find this game boring because of the attention to detail.
As much as it is a single player game, I would have loved to have seen multiplayer option, even if we made Pedro like that dancing banana were all to use to on gifs or memes, reaping havoc in his own appealing way. I think teaming up with a friend as there is sometimes masses of enemies, it would have been good to have someone jump in with you and use teamwork to your advantage.
I’d easily recommend this to any switch gamers as yes, it’s a simplistic game to have at your disposal but who doesn’t love an easy banana gun slinging mayhem filled game.
My Friend Pedro
Overall, I think it’s safe to say that I will not be putting this game down any time soon as its an amazing addition to the switch library and something slightly different which Is what I think the Switch needed. It’s challenging in its own way but not the point that you want to rage quit and never pick the title up again. I’ve enjoyed what I’ve played so far and will probably enjoy the rest of the chaos I have in store.
- Easy to Pick up and Play
- Different type of shooter game, compared to the current market
- No time wasting in learning new abilities
- Arsenal takes a while to include other guns
- Not enough of the main character for me, needed to have a bit more of an influence on the game
- Multiplayer option would have been cool to include
- Graphics 0
- Gameplay 0
- Narrative 0
- Audio 0
- Technical 0