There were a lot of reasons why MINImax Tinyverse caught my attention. A MOBA with an alternative playstyle to the mainstream League of Legends or Dota? Who wouldn’t be interested? Could this be a viable alternative to the Big Two? Can Esports support another game into the MOBA genre? I powered on my PC so I could put the game through its paces.
From the beginning you are introduced to a toyshop world where tiny creatures are fighting each other for their ‘Max’ AKA ‘You’ the players. There are 2 factions to choose from when you first sign in, the Aillai being the stoic defenders of justice and order human faction or the dark monstrous Creaea with their dark magic and mischief. The whole premise of the game gives me flashbacks of the film Small Soldiers where the Commando Elite face off against the Gorgonites.
The gameplay starts understandably simple with tutorial missions and some easier battles. These don’t take long and you will find that you level up quite quickly. Two armies on opposite ends of the map send out troops that will automatically charge at the enemy team until either teams keep/starting point has been destroyed. If you are familiar with most MOBAs then you are having a creep vs creep battle against your opponent. However, as you move up the levels you find that the Heroes and Miracles you select and how you use them becomes a lot more important and you will lose if you don’t take them into account.
Miracles are spells shown as a giant hand coming from the sky to inflict damage or heal your team. I loved both the fun and the strategy you have with this feature. The strategy of throwing down a fierce firewall to funnel my opponent into a trap and the fun of picking up a tiny hero and smashing them on the ground like a toddler with building blocks. There are many different Miracles to choose from which is ideal since most of the time they will turn the tide of battle in your favour. This feature is easily my favourite part of the game. There is a sense or godly power that comes with picking up and tormenting little toy minions which I haven’t felt since I played Black and White 2 (If you are old enough to remember that game then you know exactly what I mean).
When reviewing the customisation side of the game I see them in two parts. At one end I like how the aesthetics of the game cast an eerie undertone on an otherwise upbeat game, a close comparison would be to Telltales, The Wolf Among Us. However, on the other hand the customisation of the forces are a bit lacklustre. Range and close combat, some slightly faster, some with more health but that’s about it, the game heavily relies on the other features to affect the result of battle which takes away from the strategy of bringing a good army selection.
Wishfully I hoped that there was some more story telling however after a couple hours of gameplay I realised that it was a purely online multiplayer experience with an enthesis on grinding the levels to unlock more Troops, Heroes and Miracles. MINImax works fine without it but with such a great premise I can only imagine how far they could take a story mode. I would however suggest adding a bit more variety to the audio especially in the menu which seems to be a single sound clip repeating itself over and over again.
Controls seem very simplified compared to its mainstream MOBA counterparts. Any macro elements in the battle will only be completed by the hero as creep will just run at the enemy until they die like a game of tower defence. Alternatively features where dropping an Ice spell on a river crossing to freeze all units is genius and adds a whole different element to gameplay besides macro that can compensate for limited controls.
A MOBA Esports competitor this game is not, but it definitely has a place nestled underneath the big 2 where people who want an easy to look at small learning curve game can have fun. Nimble Neuron have identified a place where MOBAs were lacking and they stayed in their lane much to the benefit or MINImax Tinyverse.
- The Miracle Dynamic
- Overall Premise
- Polished Mechanics
- Irritating Audio
- Promising but lack lustre narrative
- Limited on strategy
- Graphics 0
- Gameplay 0
- Narrative 0
- Audio 0
- Technical 0