Let’s just get something straight, when it comes to horror games (and anything horror) I’m a wuss, so when I picked up Intruders: Hide and Seek by Tessera Studios I was a little sceptical about how I would cope. But in all honesty, it’s not too bad, and it was more tense than scary.
You start off the game as a passenger on the way to a family holiday. You play as the small son of the family, and this is quite well thought out, as during the game, you are roughly the same height as the door handles, so gave you the feeling of being small during game play, which was cool as it gave you the feeling of being vulnerable. The game does start off quite slow, going around the house, helping to set the table, and just going around the house from the different bedrooms to the basement.
The story goes that three intruders have entered the family home, and taken your parents as hostages, whilst you and your little sister go to the panic room. They are in the house trying to find your fathers secret science project. The game isn’t about fighting your way through the baddies on various tasks to free you parents, or get the crooks out of the house, you have to sneak around, completing various tasks, and if like me, you spend most of the time crouching, which as with many games, it reduces the amount of noise and visibility, but for some reason, I did end up in the clutches of my pursuers more than I’m ready to admit.
Sneaking around wasn’t that difficult, and whilst the intruders didn’t show the direction they were looking on the map, it was pretty easy to figure out their path, but when they did spot you, you can hide away, which I did find a little frustrating, as I couldn’t find where they were most of the time. Sometimes you could walk right behind the intruder and not be caught, and other times, you would be caught from the other side of the room, so it was a little bit hit and miss, but for the most part it was fine.
The game is well thought out, not perfect, but good if you want something to pick up and play. It was frustrating at times, how far the checkpoints are away from each other, so if you get caught, like I did on a regular occurrence, it was frustrating to go back so far, and the voice acting could have done with a bit more thought.
I did spend most of my time playing Intruders: Hide and Seek within Virtual reality, but the good thing about the game, is if you don’t own a VR headset, you can play the game without the headset, which I did try out a couple of times, but it just wasn’t the same. The suspense just wasn’t there. However, the game does look nice and crisp on a TV compared to the headset. I did have a bit of nausea whilst playing in VR, but I think that’s more down to me, than the game.
The game doesn’t run for very long. I managed to complete the game in around 3 hours, but I didn’t go for any of the collectibles or the Platinum trophy. I think if you did, you would most likely be looking at around 4 maybe 5 hours tops. Whilst that may put people off looking for a longer game, I think if it was any longer, boredom and repetition would set in.
Intruders: Hide and Seek
The game is fun, surprisingly frightening and extremely tense. The idea and concept works very well, and the developers have the idea of a home invasion, and just left it at that.
- Great in PSVR with excellent graphics and controls
- Extremely Tense Gameplay
- A decent story
- A little easy once you work out the enemies movements
- Unable to see where the bad guys are on the map
- Found it difficult to find the hideouts
- Graphics 0
- Gameplay 0
- Narrative 0
- Audio 0
- Technical 0