Publisher: Focus Home Interactive
Developer: Spiders Games
Spiders is a small of French developers who are veterans at their craft, who work on their own creations as well as third party for others. They have a good number of games under their belt, including the Technomancer, Of Orcs and Men, as well as a soft touch for Sherlock Holmes games like The Testament of Sherlock Holmes.
With an ever more growing demand for single-player games campaigning across the community, many have stepped up to the plate and delivered with great execution; the Witcher series, Dragon Age, Mass Effect, Fable, Elder Scrolls, Fallout, Dark Souls, Sekiro: Shadows Die Twice, have all made a name for themselves, good or bad, for being recognised as the most popular single player games we have to date. Greedfall then is hoping to join the halls of honour and glory amongst the rest with its original fresh take on the RPG aspect with a rich fantasy and strong storyline. Here’s what we know.
Plagues and promises
The setting takes place firstly in the city of Serene. Based within the continent of the Old World, Serene is in disrepair; overpopulated and pollution are some of the lesser concerns for its citizens, compared to the real threat. A plague known as the Malichor sweeps the land. Those infected by the Malichor, including the main protagonists’ own mother, slowly perish, meaning there is a wide concern and urgency to eradicate the disease. A stroke of luck is needed, which is where the island Teer Fradee comes in.
Teer Fradee has been hidden and tucked away from the civilisation of Serene. It is free from the Malichor plague, full of magic, life and wilderness. You are then to set off to explore Teer Fradee in search of a cure, and save not just your mother but also an infected city. It won’t be easy though; with the Island already inhabited by the locals protecting the island from ravages, settlers and anyone else looking to colonise the island. The choices you make will shape the future of Teer Fradee forever; whether it becomes inhabited and colonised by the people of Serene, or preserved by the locals will be down to the decision from you and others.
For now, that’s all we know. The base of an interesting plot and story is set, but there are some details still eluding us, we don’t even know the name or backstory of our protagonist, their history or alliances to any groups or factions in Serene. It could be that all of this information is down to you, but we will get onto that soon enough.
Greedfall’s setting is based around the 17th Century; the clothes, weaponry, architecture, landscape, scenery, and style are all encompassed around the era of gunpowder, industry and exploration into uncharted space. Spider Devs have spent a lot of time studying and capturing prominent features and places from the 17th Century to implement into their game, to provide a realistic interpretation of that era as much as possible.
That being said however, does not mean that they want to replicate the timeline, far from it. Developers have said they just want to use that as a benchmark, weaving in their own fantasy and ideas to create a unique world. Greedfall is full of beautiful landscapes, from the busy, desperate city of Serene, to the tranquillity and thriving greenery of Teer Fradee. It is full of magic and mystical creatures, as well as an age of industry, technological advances and discovery. It will be great to see the contrast between the two islands and explore Greedfalls’ familiar yet unique surroundings, with this intertwine of fantasy and history.
Before you start your journey in Greedfall, you have the opportunity to create your character how you see fit, maybe this involves giving your character a backstory or other personality traits which affect how you navigate throughout the world and its people. Weapons, armour and equipment all have their own stats and perks with them, as well as being different materials, such as leather or plate armours for example. They also appear to have some rarity system, according to some of the footage on the Dev Diaries. They also can be improved to perform better, meaning there could potentially be some form of crafting system in place too.
This all of course would be obsolete without the right skills in place, and there is a lot of them. Spider wanted to give the player a lot of freedom in how they perform in combat and gameplay in general. There are hundreds of skills to choose from, each benefitting a different feature; from using a particular type of weapon, navigation or discovery around the map, and even how to handle diplomacy and conversation in general, the classless progression allows the player to freely choose how they play the game.
It is very much a possibility that your experience will not exactly match your friends. That is what the Spider Devs are stating, and this is because there are multiple decisions and choices you make in the game affect what will happen in the future; some quests might be locked for your decision, whilst others might open up. You will meet a variety of factions and companions which players will have the opportunity to befriend or betray through their actions, creating a variety in their gameplay experience. Through choices like this, features such as combat can be avoided entirely, or can even escalate into more difficult situations. These actions can of course be affected by what skills the player chooses, as well as affect how the two companions who accompany you will feel about your actions. It seems that not everyone will be pleased with whatever you decide.
Greedfall then is set up to be a true RPG at heart. Although some of its features are many that we have seen before, such as Fallout, Skyrim and Mass Effect with diplomacy and reputation features, it will be interesting to see what these games take on those features are. There is still a little more for us to cover, especially in terms of combat, since we have only witnessed small glimpses from footage and clips from various videos.
That being said, I will admit that a lot of effort has gone into the production of a game that has remained somewhat under the radar. Whether that’s because it is a new IP, or the fact that it has been developed by a small independent gaming company, it should not be underestimated by any means. Spider maybe a small team of gaming developers, but that doesn’t mean they don’t have the talents to produce something very interesting and engaging to play in.
Greedfall releases across PC, Xbox and PlayStation on September the 10th, 2019.