Google Stadia has been the talk of the town since its announcement, one of the questions that has popped up is how much games could be on the platform, as the Stadia has the option to stream and not just buy.
On the system, to get the high-res, 4K versions of the games, but you’ll need a hefty internet connection, and a premium subscription to the Google Stadia service itself. The fact that the most sought-after releases will cost an additional fee, would be frustrating to say the least.
A free version of Stadia will run from 2020, but will limit players to 1080p resolution, and won’t offer the ‘comes-with-the-subscription’ library of games that the “Pro” edition offers.
In response to a question from Eurogamer, querying if Stadia’s paid-for games would be any cheaper as a result of the above factors, Stadia chief Phil Harrison replied “I don’t know why it would be cheaper.”
For Harrison, it seems, the benefit of paying full price for a Stadia version of a game as opposed to on any other platform is the accessibility it offers.
“The value you get from the game on Stadia means you can play it on any screen in your life – TV, PC, laptop, tablet, phone,” he said. “I think that is going to be valuable to players. In theory, the Stadia version of a game is going to be at the highest-possible quality of innovation and sophistication on the game engine side.”
The Stadia team also recognises that during the transitional period of being a digital-only gaming landscape, choice must be offered to both gamers and publishers.
“Not every developer and publisher is ready to move to subscription yet,” he said.
“Frankly, not every gamer is ready to move to subscription yet. So, we wanted to give gamers a choice so they could engage in the games they wanted in the way they wanted – and in all cases, without the very high upfront cost of buying a sophisticated device to put under their TV or on their desk.”