Gears 5 has already stated that they won’t feature random loot boxes or a season pass, but now developer The Coalition has revealed that the upcoming third-person shooter will use “a very player-centric, player-friendly way of doing customisation and monetisation.”
Multiplayer design director Ryan Cleven spoke to GamesIndustry.Biz during Gamescom 2019, where he was asked if Gears 5 will include microtransactions. Although he did confirm the latest Gears entry will have various forms of in-game currencies, he then reiterated that Gears 5 will have no randomized loot boxes and players will always know what they’re getting whether earning or purchasing content.
Cleven assured fans that Gears 5 is a player-first game, saying: “We really think we’re ahead of the industry here in getting rid of loot boxes and making sure that we can both service people that are looking to accelerate their progression or earn cosmetics using money but also keeping the integrity of the game experience.”
Cleven was also asked whether the backlash towards games like Apex Legends and Star Wars Battlefront II has forced The Coalition to reconsider how monetization works in Gears 5. He said that none of that was a concern. “We had made [the decision to cut loot boxes] before all that happened, we were sort of reading the tea leaves, I guess, and we were one of the earliest to adopt card packs inside our games… We put the challenge to ourselves: can we still provide purchasable things to players that want to purchase and still have the rest of the players really enjoy the system? That was a challenge we set right from the beginning of Gears 5.”