Another year has sailed by and left a series of bad games, some dull games and some brilliant games, and both Darren and Matt have spent their time and handpicked several games from each year of the decade, 2017 is next up.
Resident Evil 7
Now, Resident Evil as a series has had a couple of resets from time to time. From starting out life as a fixed camera survival horror, to then dislodging said camera and becoming actiony in Resident Evil 4 (probably one of the most important games ever for several reasons, but that’s for another time later) . To now going to a first-person perspective and a clear cut away from usual surroundings with Resident Evil 7. Where we play as Ethan Winters, not a jacked destroyer of Boulders like every other game previously, but just someone like you and me. He’s called to an abandoned plantation house in Louisiana from an email from the missus who has been “dead” for two years, and from there shit goes south if you catch my drift.
Like Resi 4 before it, RE 7 changes again from an action game with horror elements straight back to its roots in 1996. While some games previously like Amnesia or Outlast went for a pure stealth and have zero fighting capabilities, RE 7 gives you the best of both worlds in a sense. While you could try and take on the hillbillies that want to make your body integrity great again by cutting bits off, but I wouldn’t recommend it. It’s a nice return to more scarier times and a nice refresh of the stale formula it got itself into with RE5 and RE6. great game.
In my continuing effort to catch up on game series that’s sailed me by, this year in fact I picked up this year my first Zelda game – Breath of the Wild. Like most Zelda games the plot generally goes, world threatened by Gannon, we come to Link to save the day. This time around its open world and very non-linier with its approach, so while stopping gannon is the priority. You can try and take him on straight away if you so please, or explore the world first and pick up some better gear and a few friends to help.
While I love its “laissez-faire” approach to how you go at it. I am a big supporter of games that go into the little details, from its physics and chemistry engines. Things like metal is a conductor for electricity so you can throw metal at the monsters to get some tactical lightning strikes. But all the while considering you not to wear any metal during a thunderstorm otherwise, you’re in for a shock, in the literal sense that is. If you’ve got a wooden shield or weapon can be set alight for some extra damage or to collect arrows, it’s just a very well made and thought out game, and a good one at that.
A little while back in 2014 that the FIA and Polyphony Digital formed a long-term partnership that started with FIA certified content for GT6. which for their next installment onto Next-gen (well current gen nowadays) GT: Sport shifted away from its single player roots to a more online focused experience. However, like always, they still go into silly details like being able to use the indicators of a road car while racing, and plays really well as well. The online unlike most racing games where idiots can be found with ease, with a sportsmanship rating and driver rating that separates the terrible from the gentlemen racers.
While the tracks and the car list were rather sparse at launch, credit to Polyphony who since have been regularly updating the game with new cars and tracks. Which in these days of paid extra content after launch is a nice surprise and the FIA partnership has evolved into a FIA certified Esports championship. While it didn’t set the world alight at first, GT: Sport is now a serious game now and if you haven’t got this for all you PS4 owners out there then get on it.
Back in 2014 Bethesda rebooted the Wolfenstien series with Wolfenstien: The New Order. Set in an alternative 1960s where the Nazis won the war and have taken over the world and the moon – and it was brilliant. A year later with its prequel Old Blood was more of the same like a second helping let’s say, but with Wolfenstien 2: The New Colossus, the action gets turned right up to a solid 11.
Following on from the events of the first game, B.J Blazkowicz, a man built like a brickshit house is now over in Nazi occupied America trying to kickstart a revolution to boot the Nazis out of the US. As I said the action gets turned up to 11 with the ability to mix weapons for dual wielding. So, the fabled assault rifle and shotgun combination is a reality. Story itself is a good one with great characters and moments for me, and the gameplay was great and enjoyable which for me made this my GOTY for 2017.
Proof that Sonic games can be good again after years and years of mediocre garbage. Sonic Mania is more-or-less a fan game, as it wasn’t actually developed by Sonic Team, so take that for what you will. Sonic Mania plays through new and old levels in the old 16-Bit style and makes the levels longer with much more to explore.
SM plays just how the old Sonic games used to play, so when accessing Mania, it gives the feeling of replaying an old game, but gives a new breath of life of the game. A real step for how Sonic games should be made, but understandably, gives Sonic Team a real headache for how to build from there.
Somehow the Mario train keeps going, Nintendo always find a way how to make world class Mario games (apart from you, Mario Kart Tour, you get out of here.) The Mario games always seem to follow the same formula but never seem to get stale, it’s almost baffling. Super Mario Odyssey starts in New Donk City and has the plumber flying around the galaxy in a hat in a quest to collect stars.
So far, so Mario, but the game feels fresh, New Donk City is truly a fantastic place to explore and feels incredibly alive. Odyssey doesn’t have tons of replayability as once you’ve seen one thing, you don’t need to see it again, it’s still so much fun to explore, at least for the first time.
The original battle royale game that created and spearheaded the genre and arguably what Fortnite should be thanking their lucky stars for, before they ripped it off, of course. Compared to Fortnite, PUBG is much more gritty, realistic and strategic shooter as players will have to collect their thoughts and plan every single move before accessing a building, rather than running in and just rapidly building.
Granted, PUBG is not without its bugs — it’s almost too easy to fall into objects to be stuck inside buildings just not enough to be cleanly sniped into a new postcode, truly awful stuff. There is a reason why this spawned so many clones though, due to at the time, how different the gameplay mechanics were and how it gave a real sense of urgency in a gunfight.
Agree with this list? Think we missed any out? Let us know in the comments.