Another year has sailed by and left a series of bad games, some dull games and some brilliant games, and both Darren and Matt have spent their time and handpicked several games from each year of the decade, next in our series is 2015.
Life is Strange
Ever since Telltale came out with the first season of The Walking Dead adventure games have been a bit of a roll, but there wasn’t a game series at the time that looked like an alternative – that’s where Life is Strange comes in. We play as Max Caulfield a student who can rewind time on command, and through a vision, that the local town will be destroyed by a Tornado.
Life is Strange, while it was was similar to other adventure games the things that made it different and good was that it was puzzle element and the rewind mechanic. Which for me was refreshing that seeing the constant “they will remember that” from other adventure games at the time.
Sometimes, the most basic concepts are the best. Rocket League mixes cars and football together to create a beautiful madness. The rocket cars are not normal cars, each car is fitted with a rocket booster that requires many layers of skill to master, but if you can master it, you’ll be flying the ball into the net, rather than just awkwardly driving it in.
Rocket League has a single player league system to hone skills, and online is where all the magic happens. 2v2, 3v3, 4v4, and all the special match types to get your teeth stuck into. The simple concept has worked with many different variants and sped off with it, not bad for a sequel, eh?
Now we can discuss Kojima and Konami’s fallout until the next decade, and for all intents and purposes i really don’t think that we are going to get a “proper” MGS game, but my word MGS 5 was a great game. Set after the events of Peace Walker and after a rescue mission that goes pear shaped at the end. Big Boss Snake gets put into a coma and wakes up 9 years later and is out for revenge and rebuilding his forces once more, and finds himself going through Afghanistan during the Soviet occupation and the Angolan Civil War.
Now, previous Metal Gear games have loosely linear in structure. MGS V went for more open world and open in how you have to get stuff done. For example one mission is to eliminate a high ranking official which you can put a bullet in him or you can kidnap him via Fulton (which is always funny), you have a whole arsenal of weapons, equipment, and allies at your disposal, and with multiple ways to infiltrate it. It definitely pushed the “Tactical Espionage Actions” to its limits and some.
Oh, and you can also collect 80s music as you go and have Ride of the Valkyries blaring out of your helicopter – which never stops putting a smile on my face.
Everyone’s favorite rugged, mad-shagger Geralt had another adventure out and it was a complete success. The Witcher 3 expanded a huge world, allowing players to get stuck into many different quests and explore loads of different regions.
The Witcher 3 really showed how much of a powerhouse that CD Projekt Red are, and how powerful they are at telling a story, which means much hype is surrounding Cyberpunk 2077.
On paper, Rainbow 6 shouldn’t have been the powerhouse that it came to be. The premise is rather simplistic – two teams of six players attempting to eliminate each other to be the last man, and team standing. The game boasts different characters and different classes so players and find their most comfortable role, and has seen several updates and patches to expand the experience.
Playing through R6S with friends is a total joy (joy is depending on how serious you take it) but it can be rather funny for the strangest of reasons. No game feels the same, even though the same map have been replayed hundreds of times over, due to the many ways the objective can be completed.
Now, RPGs have always either been turn based or live combat, and attempts of combining the two elements has not been the best of successes (looking at you Final Fantasy). But an indie developer by the name of Toby Fox got it spot on with his first game Undertale. Where we play as a child trapped Underground where Monsters, once equal to humans were banished to, and while navigating the Underground you can either kill all thats comes your way or show mercy and try and befriend them.
With the writing to be top notch, balancing humor with the more heartfelt moments of the game, and successfully combining both live action and turn based combat with some influence of bullet hell shooters there. Makes this a highly recommended title of the decade.
So, the folks down at From Software after making 3 Souls game in a row got a bit bored and decided to get away from Medieval Dungeons and Dragons horrors to fight. To Victorian Gothic monstrosities that wouldn’t look out of Place in a H.P Lovecraft story with BloodBorne.
While very similar to its cousins in the Souls series. Large expansive interconnecting world to explore, lanterns (bonfires) to visit and respawn from when you inevitably die, and tough bosses to kill but with some changes as well. From a entasis of faster paced combat, and more on the attack than being a massive tank, with riposting and trick weapons. So, it was closer to how Dark Souls was than Dark Souls 2 was earlier in the decade but pushed through a Lovecraft filter. Really recommended for souls’ fans and for PS4 owners.
Compared to Fallout 76, Fallout 4 doesn’t seem so buggy now, does it? FO4, the single-player experience had players questing across the wasteland in search of their lost baby that was taken during the big freeze. The side-questing was easily miles better than the main quest because of the lacklustre ending to the game, but at least it wasn’t always online, right?
Fallout mechanics worked the same as every other Bethesda game, as it followed the usual steps by every other Bethesda game before it. But it’s Fallout so it gets away with being a little bit copy and paste.
Agree with this list? Think we missed any out? Let us know in the comments