Another year has sailed by and left a series of bad games, some dull games and some brilliant games, and both Darren and Matt have spent their time and handpicked several games from each year of the decade, next up is 2012.
Max Payne 3
Way back at the turn of the century, Remedy Entertainment made Max Payne, a 3rd person shooter about a cop framed for a crime and get caught up in the midst of a conspiracy. And was the first to introduce bullet time, and it was a very good game that captured that “Hollywood magic” you get from action films. The game improved upon with Max Payne 2, then Max Payne 3 came along and raised the Bar.
Max Payne 3 follows on the second game where Max has hit the lowest point of his life has taken up a job as a private contractor in Sao Paulo, Brazil, like always trouble always finds Max. The shooting felt brutal, it played out seamlessly from gameplay to cutscenes almost like a film, it was an action-packed game with a John Wick style to it in hindsight. One of my personal favorites from the decade.
I’m pretty sure that everyone knows about Spec Ops: The Line at this point, it’s been hugely well documented that there is much more than meets the eye about this shooter, but that doesn’t stop the final reveal being less shocking. Through the game, you and your burly AI friends shoot your way through Dubai in search of a rogue agent, but as the events of the game play through, it slowly becomes clear that the player character is the issue, and they’ve been slowly slipping into madness.
The gameplay of Spec Ops is fairly cut and paste from other games – cover based shooting with repetitive enemies, but the story is where all the goodness lies. The story is so well told and well-handled because it has to navigate complex and sensitive subjects, and it does very well.
Does anyone remember True Crime: Streets of LA? If you do, then great, you’re most likely in a group of around 7 people. True Crime was an alternative answer for GTA, and the story followed an undercover cop who had to balance being a cop and being in a gang. The game was alright, nothing special but it was at least entertaining enough to be remembered, flash forward several years and developers later, Sleeping Dogs comes out.
Sleeping Dogs follows the trend set by True Crime by being about a cop who is deep undercover in the Triad. The title is actually enjoyable, until the guns come into it, that is. The hand to hand combat feels weighted and is a joy, even the quick time events and environment takedowns feel like they’ve got a good place in the world, but the guns are so tricky to aim and get behind, they really let what is a good game down.
Far Cry 3, the game that arguably finally kicked off the Far Cry franchise as the zany, villain driven story mode that it is today. Far Cry 3 introduced the world to Vas, someone who is seemingly on a mission to make sure you know the definition of insanity, who was annoyingly killed off so much earlier than he should have been in the plot – Bad move on FC3’s part.
The gameplay consisted of driving, flying, swimming, shooting and crafting your way to survival to get used to your new surroundings. Jason Brody is a complex character to captain through this adventure due to the arch that he goes through, he starts off being a privileged soul and ends the game adapted to his surroundings, and all of his choices and decisions seem to make sense.
While I’ll admit I can favor the art of gunning down all organic matter at first sight with my video games. But from time to time I’ve enjoyed a sneakier approach, and the first game to kick start this was in fact Dishonored by Arkane Studios. Set in a plague-ridden industrial city of Dunwall where we follow Corvo Attano, bodyguard to the empress of the isles who is framed for her murder and out for revenge against the people behind the conspiracy. Alongside loyalists Corvo also gets help from a strange individual called The Outsider who bestows him with supernatural powers, and have the choice between being a violent maniac, or a sneaky philanthropist, and the world will change according to your actions.
What made this game great for starters was the hands-off approach it took and multiple ways to complete an objective. So, you can easily sneak or fight your way through and kill your targets. Or complete a side quest which is some cases you wouldn’t have to set foot in their heavily guarded mansion. Whichever way you do the job will have repercussions later on, stealth was fun though with a fully upgraded “blink” ability it was a bit easy to just scour the rooftops, and the supernatural abilities a number of ways to get around problems. If you are looking for a great stealth game with a hands-off approach, then here is a game for you.
Agree with this list? Think we missed any out? Let us know in the comments