Far Cry: New Dawn DEALS
Sequels to games can vary from direct sequels that continue the events of the last game to just another game with a number change and separate from its predecessors altogether. Which brings me onto the Far Cry series, which for 5 games and several spin-offs they haven’t done a lot of “narrative sequels”. So, let’s have a look at the latest offering, Far Cry: New Dawn.
New Dawn follows on from the events of Far Cry 5 which ended on a rather fuck you ending involving nuclear bombs (slight spoiler) which decimates the land and bringing a cold nuclear winter for a good 17 years till nature takes over and people start trying to rebuild civilization till a band of Bandits named the Highwaymen to start shooting up the place.
This is lead by the all-female version of the Kray twins Micky and Lou, which forces the locals desperate for help to get into contact with another survivor group lead by Thomas Rush and The Captain (that’s us, the player character). Then after an ambush and a confrontation by the highwaymen and the twins and then after a quick throw over a waterfall, and then from there, you start taking down the highwaymen and the meddling twins who got their dickish traits from their father which for a origins story is a bit rubbish compared to the likes of Vaas and Pagan Min. As villains, they are fairly predictable hence the Kray twin’s remark but not a villain that will be well remembered.
Aside from this, there are plenty of elements of the story that are likeable. Chief among which is revisiting old characters from Far Cry 5 and locations – from the Rye family who you helped and fight alongside with during the events of Far Cry 5 to Pastor Jerome still helping people against the Highwaymen.
Even Joseph Seed who after the events of Far Cry 5 has started again in creating a new group New Eden to live in peace and harmony who helps you in taking down the Highwaymen and a mysterious right-hand man named The Judge whos backstory is worth seeing in my books.
It’s quite a pleasant nostalgic trip seeing how the characters from Far Cry 5 has managed the apocalypse and reminiscing my adventures 17 years ago taking on Seed and his dysfunctional family of religious fanatics. In short, the story offers a pleasant trip down memory lane if you’ve played Far Cry 5. However, the story isn’t spectacularly great and does stick to the old Far Cry formula (take down oppressive regime and their charismatic arsehole bosses) and villains not incredibly memorable, but it serves well as a popcorn flick if you’re here for the gameplay.
Which bring me nicely onto the subject, now the major change is the addition of RPG elements like tiered missions, enemies, guns, vehicles and the worst kind of RPG elements imaginable. Secret numbers that fall out of bad guys as you pummel them with bullets which are as immersive as accounting while being shot at.
Luckily this can be turned off as well as health bars so it can look like a Far Cry game, aside from my internal hatred of numbers falling out of NPCs, the RPG elements are a mixed bag – take an outpost, as an example; which is to be expected in Far Cry games, and it would be full of bad guys and alarms and take it down in any fashion you please and reap the rewards of resources and ethanol (main currency to upgrade your homestead and in turn, upgrade yourself with more health, new weapons and more) on it easiest difficulty.
You could pillage the outpost for extra ethanol which the highwaymen take back the outpost with even tougher troops and you can take it back for extra resources which makes it a fun addition to the game adding some replayability and challenge.
For the rest of the elements, however, I can’t really see the need for the tiered weapons and enemies as it never added anything dynamic to the game while there is a nice enemy variety from normal grunts to quick fellas with shotguns to folks who carry LMGs to people wielding rocket launchers and flamethrowers to the newest addition enforcers who are a mash-up between some of the other types that I mentioned but with plenty of health which is a nice challenge.
Putting difficulty tiers to them seems pointless in hindsight, and it’s the same with the guns as the guns are not customizable like in previous games, as they are ready-made with certain attachments which do take player choice away in that regards, the RPG elements just an idea where it works in some areas but in most doesn’t.
Other new stuff includes “Expeditions” which you travel far and wide across the ruined US and A to snatch and grab a bag of resources to use before hightailing out of there as quickly as possible with everyone bearing down on you. Which is a fun distraction from the main campaign and does have replayability with the difficulty tiers which are worth doing to get precious resources to get better cars and guns.
Currency is now non-existent its resources that drives the game’s economy which does fit the game’s tone, and your Guns and Gangs for hire can actually join you in the car as you drive along which is much better than accidentally running them over while navigating a 3 point turn. You can take on the game solo or in online co-op but one pisser is that the host will get all of the solo achievements and the other guys would have to replay the game again to get them. After running into with Joseph, you gain special abilities which do add some fun gameplay to the formula where I was punching a bear to death like Vladimir Putin but does seem but didn’t add anything much to the game itself.
Other than this is your standard Ubisoft/Far Cry affair with outposts to liberate, side missions to do, animals to kill and despots to overthrow and if you’ve already played Far Cry 5 then it’s pretty much similar bar that the map is smaller.
While not a bad aspect to shout about as Far Cry 5 was solid altogether, its that in reality; it’s a Far Cry 5 expansion at full price, and it’s a fairly short game in total as it just took a weekend to get through the campaign which doesn’t fit the price tag in hindsight.
Now, the world itself which looks very pretty and colorful and full of life with animals as you would expect from Far Cry games, but as this is set in the post apocalypse world after a nuclear war it comes across odd and rather lazily put together.
Allow me to explain – Far Cry New Dawn is set 17 years after the events of Far Cry 5 and it seems too normal for a post apocalypse sure the weapons and vehicles look very home made and post apocalyptic. Other than that it’s just too normal, animals are just differently colored, bar the legendary animals who do fit the tone that look the part with glowing areas and overgrown hair and stones embedded in their bodies.
The world is surprisingly habitable after a nuclear war 17 years ago which doesn’t make a lot of sense and on first impressions alone with no plot context, you would have thought that it was pulled from something like the Last of Us or something. Ubi could have also added more gameplay elements to fit the settings like radiation as such, there was a good potential in this setting to be vastly different to Far Cry 5 and the’ve just haven’t exploited it to the maximum. And dreaded microtransactions are in.
In short Far Cry, New Dawn is by no means a terrible game and it’s nice to see conclusions from the events from Far Cry 5. The gameplay is solid and fun to play through, the story while formaliac is still reasonable enough as a popcorn flick and there are nice enough additions to make the game good fun, other than that the RPG elements are a Hit and Miss affair. The world while very pretty, is rather bland and underdeveloped even with a post apocalyptic setting which could have been great to really mess about with animals and gameplay buts it’s really more of a ashetic difference which is a great shame, unlike Blood Dragon which they went mad with the 1980ness of the game – This just seem more shallower, what a shame.
Far Cry: New Dawn
Far Cry New Dawn is a fun game that does offer a nice closure from the events of Far Cry 5 wrapped in a popcorn flick story and some nice additions to the game, but with the RPG elements being a hit and miss affair and the world being bland and with the potential of post-apocalyptic vastly not exploited makes this rather too similar to Far Cry 5.
- Solid gameplay
- Revisiting story elements from Far Cry 5
- Nice tweaks to the core gameplay
- Bland world that looks like a colour swap
- Vastly underusing the post-apocalyptic times in gameplay
- RPG elements add nothing of great value