Earlier in the year as you surely remember, Far Cry 5 was out and we found it to be an enjoyable game but one of the issues that we had was with its ending which rather strangely involved a nuke, and it was rather a “fuck you” ending. Even with the little hints to give the ending some context it still was a massive middle finger in the end and that was it as Far Cry has never really done a direct sequel till now. Fresh from last night’s Game Awards where Far Cry was “officially announced” (sarcastic quote marks in case you were wondering) which picks up from the ending in Far Cry 5 17 years later.
As announcement trailers are quite shallow on big juicy details to digest on. We will start easy with the post-apocalyptic setting which for a game like Far Cry was unexpected move as previous games have been semi-glamorous locals like Pacific islands, wildlands of Africa and Montana. While they have gone into 80s Si Fi with great success (Far Cry 3: Blood Dragon), going for a post-apocalyptic setting given there have been several games that does it already to a good standard, which does seem like its chasing a trend and more so where RAGE 2 is out less and 3 months after it.
Granted it could be a match made in heaven and be a return to the frontier days and a “New Wild West” for the series but I’ll keep my reservations on the idea of it.
Putting my reservations to the side for a moment how does it look in general. Well likely as it’s the same map as before in Far Cry 5 which does make logistical sense where a section of Ubisoft Montreal’s Far Cry team with a little help from the Shanghai and Kiev Studios and that it not been to long since Far Cry 5 and set in the same place, but everything has been overgrown with vibrant flowers and vines building have been scorched or been refurbished by survivors of the apocalypse so there will be a degree of familiarity to New Dawn. Vehicles look rusted and built from corrugated Iron and guns look more ragged and look to been strapped together with masking tape and hope. Which overall gives the game a kind of Lo-Fi and kind of dirty a feel to the game, this hopefully brings out more outlandish stuff from the game as it’s one of its strengths when they get it spot on.
Gameplay isn’t going to be that much different to Far Cry 5, Outposts to liberate, animals to kill (who have also undergone a transformation like that animals will take their dead prey in their mouths and back to their hideout, and now look more freaky and probably dangerous), vehicles to drive and the rest you probably know about if you’ve already played a Far Cry game. Guns/Fangs for hire has been changed as well now that your pet Animals can now come into the car with you which is better than them running behind you or in my case getting run over or punted of a cliff face while I was attempting a 3-point turn.
Some of the Guns for Hire will relate back to Far Cry 5 as one of them is the daughter of Nick Rye who in one mission drove them to the hospital which for a direct sequel is a nice touch. You can go further afield from Hope County with Expeditions which is a new feature to the series where you self or a friend in co-op can take on missions in places like Louisiana, the west coast and a canyon of some sorts, the maps are in a 1 Km square which may be a nice change in scenery from the Hope County wastelands.
There is more enthesis on crafting as a game mechanic with a vertical crafting menu and different tiers of weapons presumably more powerful and your rank go higher -which does smell very RPG like, and with an upgradeable camp that works as your home base it is more evident there. Which some of your in-game decisions are reflected as more people move in.
The Villains in the game as it seems are twins Vicky and Lou who just seem like very angry people now in the trailer mainly by beating a poor chap to death as an example to a village that’s about to be pillaged. Which for Far Cry games lately the villains have been the diamond in the crown for the series of late and while they’ve dropped the ball of late with Joseph Seed who could have easily been a geography teacher that he was rather timid and had the emotional spectrum of Hayden Christensen. Who coincidentally appears at the end of the trailer moaning that the world that the world that he had let us into them wasn’t to his expectations which easily could be a metaphor for Brexit.
Two warring factions in the form of The Survivors and the Highwaymen (if there isn’t a character called Dick Turpin in the Highwaymen, they have missed a trick). Overall Vicky and Lou seem rather meh at best which is a bit of a disappointment, so I hope to see more about them as we come up to February 2019.
So, what can we say about Far Cry New Dawn? Well, the setting is a bit chasing popular trends but could be a masterstroke if the game ramps up its outlandishness to fit the setting. It would be interesting to see how Far Cry handles a direct sequel personally, but there are a few question marks over the villains and that maybe 9 months after Far Cry 5 does this feel over-familiar? And for a price tag of around £40/50, it does seem a bit pricey for on looks alone is DLC for Far Cry.
If I was you hold fire till more info and gameplay footage is out and then make your decision as Ubisoft has a poor track record when it comes to announcement trailers and the final product, or a Far Cry from what was announced. Take your pick and have fun with it.