Doom Eternal released on March 19 to a warm reception, but it was originally scheduled to release in November 2019. The game was delayed to ensure a certain level of quality, and now, thanks to a new information in the form of a podcast interview with Pete Hines, Bethesda’s senior vice president of global marketing and communications, we know it’s for other reasons.
Hines has reflected on the reception Fallout 76 received at launch, and how that influenced the development and release of Doom Eternal, as well as the Fallout 76 Wastelanders expansion.
“We said, ‘These are not ready, and we’re not going to make another mistake, and we’re going to take the extra time even though that time hurts, and is painful, and you miss a holiday,'” Hines said.
He believes that the delay was worth it, even if Doom Eternal missed a Christmas release. “Doom Eternal was so much better for it, and the response to Wastelanders was so much better for the extra time,” he says.
Doom Eternal is also coming to Nintendo Switch, although a release date has not been set. The port is being put together by Panic Button, the team behind the Switch ports of Doom and Wolfenstein II.