Escape from Tethys from Sometimes You is a side-scrolling adventure metroidvania shooter based on a scientist who was transferred from its space station to the world of Tethys to lead on developing new weapon tech when all of a sudden things go pear shaped.
This game has difficulty written all over it, and even though it only has two play styles, (normal or easy) you are challenged from the get go. Escape from Tethys is a good example of what a Metroid game should be. I have only played a couple of them and this fits perfectly in that category. However, I feel it lacks productivity and sound design. They are as basic as they come.
I felt that some more clever little sound inputs would have made this game more attractive. The lack of particular sound effects from bosses and surroundings just make it feel kind of tacky and not polished enough. Those little attention to details can go a long way.
That aside, I did find myself having fun exploring the expertly crafted map designs, exploring many of the different environments and areas to seek its many upgrades. The maps are created well, so you never really go too far that you have to backtrack. Like certain game types of this genre, Escape from Tethys has a loop system in place which directs you back to spots you could have been in a few screens ago. This is a handy little feature so you never stray too far away.
The whole map once open is in a big block that intervenes together in which some areas are more difficult than others and some that hold bosses. There were times I found it difficult to keep a hold of my life when coming up against a boss fight. Especially when you die during the fight, you then start back at the last save point you discovered (if you discovered one.) Making your way back to the boss fight without losing a life is particularly difficult but if I’m being honest, I haven’t played many of this type of genre before so it could just be that I’m rubbish at them.
One useful feature I did like within the map is the use of teleporters. These fancy machines help you get from A to B quickly. This is handy if you need to go for something. For example, to progress in the level, to pick up a weapon or upgrade. Having these dotted about the map makes it easier to navigate. Only downfall is, in which I can’t say it’s a bad thing, is that you need to discover the area they are in. There are many different and hidden pathways to discover which can be without many secrets.
Escape From Tethys
There are many features I like about Escape from Tethys but however, they are outweighed by the bits I don’t like. Not that this is a bad game, but like I said before there are areas in which I feel could do with a slight improvement. Whether they address that in an update or take those bits of feedback into consideration when they take on their next project if they have one in the pipeline.
- Brilliant map design
- Tons of weapons and upgrades
- Difficulty makes it more interesting
- Sound design could be better
- Boss fights are a big let down
- Not much of a background story
- Graphics 0%
- Gameplay 0%
- Audio 0%
- Narrative 0%
- Technical 0%