The disappointing Anthem had the hardest fall from grace in 2019. Poor release figures, poor community feedback and hundreds of glitches and bugs popping up.
Planned content drops have been left to the wayside while the studio is attempting to fix the many issues that are plaguing the game, but falling player numbers isn’t helping the case.
E3 2019 didn’t provide much hope either, as Anthem’s presence was swept under the rug in favour of games such as FIFA and Apex Legends. However, EA isn’t ready to give up on Anthem quite yet, as “IP lives for generations, and runs in these seven to ten year cycles,” EA CEO Andrew Wilson told GameDaily.
So, if I think about Anthem on a seven to ten year cycle, it may not have had the start that many of us wanted, including our players. I feel like that team is really going to get there with something special and something great, because they’ve demonstrated that they can.
Currently, Bioware Austin has been given most of the post-launch work on Anthem. According to Wilson, he reckons that one of the major stumbling blocks that Bioware discovered was that they were marketing a game that wasn’t quite what the audience was asking for.
Anthem isn’t the usual type of Bioware game, compared to the likes of Mass Effect or Dragon Age. “What the Bioware teams are thinking about is that we’re going to build a lot of different types of games,” Wilson said.
We’re going to have our core Bioware audience that’s been with us for a really long time. There are kids today who are 12 years old who weren’t around when Bioware started making games…and they have different expectations of what a Bioware game should be in the context of the world they’ve grown up in.
Maybe Anthem can still live up to its potential, but it’s not going to be happening any time soon, and as someone who has the game but uninstalled it pretty quickly, it’ll take a lot to convince me to change my mind back.