For those of you that don’t know (which is everyone since I have never mentioned it in an article before) one of my all time favourite games is Darkness 2. The game was about the main character Jackie using venom like symbiote powers of darkness to become a mafia style crime boss. So, when I look at the trailer for Devil’s Hunt and I see a wealthy, underground boxer with a demonic arm I immediately downloaded it so I could relive my glory days of Darkness 2 (Or at the very least get some Devil May Cry vibes.
To start off, Devil’s Hunt is a third person action game where you play as Desmond . A chiselled, corporate chad with a side hustle of underground fistfights. This information however you don’t find out initially as you are thrown into an Armageddon scenario where humans are being ravaged by hells most twisted creations around crumbling structures. I love how you are throwing right into the action and especially with a boss battle at the end, I was getting pumped for this playthrough.
After you best the beast you are thrown back into chronological order with our Bruce Wayne wannabe. Now after an epic start the game takes a while to build up again with the player following Desmond through some mundane conversations for the next 30 mins or so. The fun starts back up again (Or the fun stops if you are in Desmond’s shoes) when tragedy strikes with the loss of a loved one and Michael Bay inspired car crash off a bridge which sends our hero straight to the afterlife and therefore Lucifer.
Devils Hunt follows the very iconic angle of ‘Making and deal with the devil is a bad idea’. Desmond does just that and comes under the Devils employ. To avoid any spoilers let’s just say that surprisingly enough that deal is not as it seems which will put you at odds with the heavens and Hell. Luckily the deal comes with some sweet perks, as previously mentioned, the devil arm and a number of abilities that allow him to carve through enemies and obstacles alike.
When it comes to combat in this game it is very disappointing. The combination of having Hardly any abilities, There being only 4 generic demons that you fight regularly and only 1 angel avatar which looks like they grabbed them straight out of the Ronin gang of Saints Row 2, all make the fight engine seem repetitive and dull. The only positive I can find is that when it comes to the lack of abilities, the more unique boss battles can provide a bit more of a challenge as the game unwittingly denies you many options. The upgrade system for these abilities is well thought out by using souls as currency to gradually purchase some progression in your skills. Therefore if you like to grind a health bar down slowly whilst optimising your output then there is some saving grace.
Beyond the fight engine, Devil Hunt is a single player campaign playthrough so there is a distinct storyline that the game wants you to invest in. The campaign is on the short side with most people being able to complete it in 4 Hours (I did it in 4.5 whilst I was taking notes) As the first game of the story I don’t mind the length however the overall story telling is dramatically affected by the fact that they leave too many open questions that can only be answered by a sequel. Cliff Hangers and mysteries are all good tools to use in order to get an audience to return however Devils Hunt has so many plot holes, unexplained character arcs and glossed over pieces of seemingly key information that I feel like I have only read 20 pages into a 500 page novel. There is nothing I experienced in those 4 hours that invested me in the characters or the world in which they live in.
As a brief overview of the problems with the story there are dedicated quests/ missions you go on to obtain information that is never used or mentioned again. Side characters or enemies will miraculously change their morals and agendas on a whim so it would be convenient for them to progress you further in the story. There is even a main character in the story that gets no screen time, despite the fact that it is quite clear from the start that our main character will need him to save the world.
For all the lack of substance this game has, there are some redeeming features when it comes to the level design, especially the boss fights. The aesthetics are immersive and attacks have good animations. The upgrade system as previously mentioned is solid and can easily be built upon.
If I look beyond the high expectations I put on the game I thought Devil's Hunt was solid. The story telling and the lack of enemy depths however really hurts the replay ability and the interest I would have in future releases.
- Instant action
- Solid Premise and Initial Character Building
- Good upgrade features
- Limited enemies
- Underwhelming storyline with major plot holes
- Short story
- Graphics 0
- Gameplay 0
- Narrative 0
- Audio 0
- Technical 0