The Devil May Cry series, the hack and slash action which way back in 1999 had designs to be Resident Evil 4 which would have been a total change in tone from the survival horror roots with stylized action way more over the top than what Resident Evil has managed till now. Which introduced us to Dante, the sly and smug son of a bitch who you would still go out on an all-night drinking sesh.
This title quickly became one of the innovative games of all time and spawned multiple sequels and prequels and spin offs with DMC: Devil May Cry which was my first foray into the series and I thought it was a good game overall in my books but to the wider world was a bit more different as fans hated the redesigned Dante (isn’t really that much of a problem guys) and critics praised the game.
Now, in the summer of 2018 Devil May Cry 5 was announced at E3 with a release date of March 2019 and recently have dropped a gameplay demo for Xbox owners (lucky me) and I’ve been playing it.
So, Devil May Cry 5 will take place years after the events in Devil May Cry 2 with both Dante and Nero making their return after nearly 10 years since DMC 4 (or 5 if your counting DMC: Devil May Cry). With the introduction of a new character named “V”. There are changes to behold for both Dante and Nero, starting with Dante now uses a motorcycle which can be broken into two to be used in making demon guacamole which does sound awesome. Nero, whose “Devil Bringer” arm from the last game has now been chopped off by a mysterious figure for “Plot Reasons”. Now has a robotic arm instead aptly named “Devil Breaker” as the trio descends on what seems to be London as demons are running amok and you know the rest by know
For the demo I played as Nero which involved a couple on demon encounters and a boss as well, and first off in terms of gameplay. it’s very similar to previous titles in terms of combos and style so Nero will handle fairly similar to DMC 4 which is a good thing for seasoned veterans of the series. The combat is still fast and as stylish as its rates you on your performance in chopping up demons with variety, length and dodging attacks can affect your combo greatly if you want to get the lucrative S rank or higher. Also, music will also change depending on your performance as well which is a nice addition – it’s great.
With the RE Engine running the whole game (the same game engine that runs Resident Evil 7). Graphically looks as stunning with a “Photo-realistic” graphical style and with a target frame rate of 60 FPS on all platforms, and seeing London being decimated by demons with roots coming in and around the buildings. cars and bus seemingly abandoned. Bodies of people preserved like what you can find in Pompeii it looks glorious, little details here and there like seeing Nero’s arms hanging off are really something to be admired on.
It definitely will be a looker in 2019.
Back to the gameplay, and as it plays and feels familiar and brilliant and stylish and more over the top wonderfulness. There are some concerns I must say with the gameplay – This is to do with the “Devil Breaker” which there are multiple versions with different abilities. Which is great and can change combat as you play, but would say it’s not particularly easy to change on the fly unless you destroy your arms till you have the one you wanted. Just seems a bit of an inconvenience to manage it and could be a bit better implemented overall.
Devil May Cry 5 is a solid “game I’m looking forward in 2019” looks glorious and stylish, plays brilliantly and stylish and more over the top action to gauge on. As a demo for what is to come in March consider myself 1st class on the hype train to Hell.