Deep Ones DEALS
Deeps Ones is inspired by the ZX Spectrum era, released by Sometimes You. You play a character known as the diver, trying to find his submarine, after it was taken by some weird kraken type sea creature. I was expecting some old school platforming, but to be honest, there is very little to write up about here.
The start of Deep Ones has very little in the way of an intro, you have a minute or so that shows you the sea creature stealing your submarine before you float down to the bottom of the ocean. As you float down, you are forced to watch the peoples’ names of who were involved in developing the game. As soon as you land, you are thrown into the deep end as there is no tutorial or anything to show you what to do. Instead, it’s all up to you to figure out how to navigate the various levels, and with very little guidance which at times can cause a lot of unnecessary confusion and anger.
The controls in the game are pretty simple, however, again they are not explained, so you are just left to figure out how to work things yourself. A short period into the game, you will unlock the harpoon gun to shoot your enemies. After a while I worked out that you can only shoot the harpoon whilst you are on the ground, so you can’t jump and fire at the same time. It also takes a very long time to fire, so when you are faced with multiple enemies coming at you from different angles, you find yourself in a lot of trouble. Further on in the game, you unlock the sword, which in theory, sounds great, but it’s pretty useless.
Visually Deep Ones is charming with vibrant colours, which glows off the black background, and there are some really cool uses of neon later on in the game. The colours can sometimes become a bit of a hindrance in the later parts of the game, as you can easily lose sight of the projectiles coming your way as you will come up against some gun wielding pirates.
The music is Deep Ones isn’t too bad, and takes you back to yesteryear of some classic arcade games, however after a couple of hours, the music becomes repetitive, and could do with some more sound effects. The most annoying noise you will get to hear is the noise that you hear when you die, and you go back to the last checkpoint. It starts to get on your nerves, as you will die during this game.
About halfway through Deep Ones, you will come up against one of the hardest bosses in the game, and out of nowhere, you find yourself having to dodge a wave of bullets while waiting for an opening to attack back.
The movement is rather slow, so getting the timing down can take a few attempts, you then have to evade an enemy attack that takes pixel perfect precision otherwise, you will be hearing the checkpoint sound a lot. There are other elements to Deep Ones, where you will find yourself being chased by a boss, and it felt a bit more like a racing game, as you have to dodge objects to reach the end.
Overall, I was really disappointed with Deep Ones. It has so much potential, but I found the lack of instructions, or guidance extremely frustrating. The speed of the harpoon made the game extremely hard to play at times, but after spending plenty of time attempting the various levels, there was a sense of satisfaction when you do complete the level.
Frustrating game to play as there is no instructions to tell you what to do. Uninspiring game to the ZX Spectrum era. The control are easy to use and the bright neon colours are something refreshing in a simple game.
- Visually charming with vibrant colours
- Satisfaction when you finally complete a level
- Control are easy to begin playing the game
- Slow reload of weapons
- No guide or instructions to assist throughout the game
- Disappointing to the ZX Spectrum era
- Graphics 0
- Gameplay 0
- Narrative 0
- Audio 0
- Technical 0