Everyone is firmly on the hype train for Cyberpunk 2077, with little snippets of information and every screenshot being gobbled up. And the latest information on over from CD Projekt Red is that the map won’t be as big as previous Witcher maps.
According to CDPR, the Cyberpunk 2077 map is also just like me: incredibly dense. “If you look at pure surface in terms of square kilometres, then Cyberpunk 2077 might even be a little bit smaller than The Witcher 3, but it’s the density of the content, taking the world of The Witcher and squeezing it right in, deleting the wilderness between,” Cyberpunk 2077 producer Richard Borzymowski stated at Gamescom 2019.
Obviously […] in The Witcher we were an open world with vast lanes and forests in between smaller cities and larger cities like Novigrad, but in Cyberpunk 2077 we’re set in Night City. It’s an integral part of the setting; it’s essentially a protagonist if you want to call it that, so it has to be denser. It wouldn’t give us the end effect we wanted to achieve if the city wouldn’t be believable […] so we packed it full of life.
Night City appears to be focusing on creating more alive sections of city as players explore everything there is to see within the city walls, to give a real sense of the city being real, that would be difficult to complete if everything was spaced out.