There will be many similarities between Cyberpunk 2077 and CD Projekt RED’s The Witcher series, and there are also lots of differences. The developer’s lead cinematic animator Maciej Pietras recently spoke about how Cyberpunk’s experience will differ from The Witcher’s.
“Measuring the size of the open world of Cyberpunk 2077 is difficult. To compare it to The Witcher 3, let’s say that the world of the latter was very vast in its length. It was an open world made of very large natural landscapes. Going from point A to point B took a lot of time, because you were riding, but also because it was a game that stretched horizontally.”
“The world of Cyberpunk 2077 is above all a vertical world, with buildings everywhere, and in this, it is difficult for us to establish a metric comparison,” he continued. “In the demo, you saw the main character waking up in his apartment, looking out his window and seeing a living world. To go out, take the elevator, you can see that there are several floors in a building. The game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation, nothing is procedural in our world. It is in this that the city of Night City will be vast to go, thanks to this verticality.”
It appears that Cyberpunk will aim to create more freedom than the Witcher series, but there are no solid details or release dates relating to the game.