Cliff Bleszinski, the designer of the original Gears of War games, has reflected on the closure of his latest studio, Boss Key. Appearing on the Animal Talking show with Star Wars writer Gary Whitta, Bleszinski said the closure of his studio affected him personally, and a serious way.
“I was deeply, deeply depressed for about a year,” he said. “My doctor put me on Lexapro for a little bit. That messed me up, so I got off that. It was one of the hardest things to happen to me in my entire life. It was almost harder than losing my father when I was 15 years old.”
Bleszinski recalled that he had high hopes for Boss Key and their debut title, LawBreakers, but it did not all go to plan.
“I was cocky, I was brash, and I was just assuming if I faked it until I made it, even though I had already made it, that the game would be a hit. I’ll never forget, watching the concurrent users start to plummet,” he said. “We were trying to be AAA on a AA budget.”
Overall, Bleszinski pointed out that the failure of LawBreakers and Boss Key can’t put down to one sole reason. After the closure of Boss Key, Bleszinski said he was unlikely to return to full game development, but he did say if he ever made a game again, it wouldn’t be a large-scale project like LawBreakers or his previous titles.