Call of Duty Black Ops: Cold War - Zombies DEALS
Continuing with Black Ops: Cold War (but while we’re here, why not check out the Campaign review that I have done, yeah?). This time setting my sights on the Zombie mode this time around. Now, Treyarch has been the original OGs of the Zombies game mode, and I still maintain to this day that Nacht Der Untoten is still the best Zombies map. Mainly because it was an extra game mode that was unlocked and the fact it was simple. No plot, no-nonsense just you 4 mates and an onslaught of goose-stepping undead wankers. Since then it developed a plot that personally shouldn’t be there. The celebrity specials were nice touches and highlights but they fought to take the spotlight from the campaign. Here we go again then, and let’s see what’s different here with the Cold War.
After tying up loose ends in whatever the plot was by Black Ops 4, and now starting afresh. Now starting with the events of Black Ops 4, all the bad stuff has been banished to what’s called the Dark Aether world, which is easily described as the “Upside Down” from Stranger Things. Nazi Scientists being paranoid desperate fuckwits experimented with a particle accelerator which opened a rift between the worlds of earth and the Dark Aether one, and I really don’t need to explain the rest do I? but as it was in Poland and the Soviets were on the jolly boys outing to Berlin, it was abandoned. Russians dug it back up discovered that “Nazi Zombies” are a thing, and closed it down. Fast forward to the 80s and the height of “paranoid fuckwittery”, the KGB decided to look back into it and set up their own paranormal division of the KGB and started up the project back in Poland.
After the story was leaked to the CIA, they set up their own task force to deal with it. Which does include a few familiar faces from previous Black Ops, well one to be exact but no matter. The difference here is that instead of 4 separate characters with their own story arcs and stuff it’s now the main operators from multiplayer which does simplify stuff. Other than that, there isn’t an awful much more to say here, just enough context to get on with it.
Oh and as I mentioned previously the very first map “Nacht Der Untoten”? Well it’s back and its much more expanded than before so you can wander around outside in the nearby forests, and the secret Nazi base underground. Since it’s the 80s the building that was the start of all this has had a new lick of paint. In a gameplay context, I like it. It does offer room to move about, and is not easy to get cornered but given it’s more open you will need a “head of a swivel”. And once it’s opened up you’ll soon pick up chokepoints, spawn points and escape routes to run away from the zombies.
In a gameplay sense what has changed? Well, as progression is now under one roof so both Zombie and multiplayer will contribute to your rank and unlocks. In a way, it’s a cheap way to progress and unlock new gear, guns and attachments. Then again, it’s not a bad proving ground to try out new attachments for your trusty weapon before heading fully into multiplayer, so it’s a cheap way to progress. As now guns can be upgraded elsewhere so you don’t need to always hog your points to save up for the pack-a-punch. This is shown in a rather handy colour tier system, your starting loadout would be the lowest, Red. Up to Yellow which is the highest, but instead of points, it takes resources which you collect from fallen Zombies. There are 2 new enemies from the armoured Zombie which explains itself and the mini boss of the map – Megaton. And no it’s not the town from Fallout 3. Oh, and it becomes a secret numbers game with health bars and numbers falling out.
How does it play? Well if you’ve played any COD or read my lovely review. You pretty much will pick this up fast. The map design does influence run and gun tactics which is nice. It’s nice that you can pick your starting weapon and attachments. The Extraction bit can be very tricky verging on possible “what the fuck do I do?” scenario. Do I kill all the Zombies? Or do I just clear the LZ? But its Zombies with its nipples tweaked and sporting a 80s hairdo, and technically it’s fine enough.
For the most part, it’s Zombies as you know it. Survive as long as you can and do all the extra stuff if that so pleases you, or if you want to bug out early you can leave the area. It does require getting to wave 10, and surviving a herd of Zombies, and most will be the armoured variety. Make sure you’re tooled up, or if you don’t have free time. There is a game mode that just goes up to wave 20 which is convenient. It caters to both the hard core nutjobs, and also a casual audience, and fundamentally it’s still Zombies, so old dog, new tricks.
Though If I may, remember that Zombies level in Black Ops 1 at the Pentagon with JFK, Castro and Richard Nixon. I really hoped or hoped for another version with Maggie Thatcher, Regan and any other 80s world leaders. Just to inject some humour back.
Call of Duty Black Ops: Cold War - Zombies
What can I say about Zombies? It’s Zombies but in the Cold War. It’s been tweaked somewhat with new additions, and Zombies and multiplayer are linked, so it’s an easy way to progress. It does run smooth and is stable, but at the time of writing, there is only one map to play at the moment.
- It’s Zombies. It’s still a fun ride with randoms and friends
- Zombies and multiplayer progression is linked
- Runs smooth and no real issues
- Only one map to play at the moment (more on the way)
- Needs to have a fun side like BLOPS1
- Not much has changed
- Graphics 0
- Gameplay 0
- Narrative 0
- Audio 0
- Technical 0