Todd Howard, Bethesda’s executive producer confirmed the move earlier this year, confirming that the next generation of games would remain on the current engine. The Creation Engine was first created back in 2001, replacing the aging Gamebryo engine. It has since been heavily modified between the releases of The Elder Scrolls V: Skyrim, Fallout 4 and again for Fallout 76.
For Howard, a new game engine is not required. He continued to say that “Fallout 76 uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more.”
The Creation Engine has been known to create some highly unusual bugs, such as the Skyrim Giants and their ability to send people to space. We hope they work on removing some of these problems.