Battlefield V DEALS
Once again we return back to a time in history filled with victory, defeat, hardship and hard fought battles from WW2. Battlefield V puts itself in a time around the main events and major battles, by focusing on the countries and factions that may have been deemed forgotten about, but made major impacts during the war. I’ve immersed myself onto the front line from the Beta to see the changes and get a taste of the full game, and to see if it met expectations.
Dice really upped their game when it came to Battlefield 1, and even more so with Battlefield V. I start off with the introduction; a small cross between cinematics and gameplay cross multiple locations and points in time. Straight from start to finish of the intro, I was fully immersed. It’s chilling and incredible, a great way to start off the game. It truly makes you feel that this is based of an event so horrific and devastating you forget your in a game. It’s almost like a tribute, in a dark way, to the events of WW2. With the addition of the wonderful sound of Mark Strong doing the voice over as well, it adds a very profound seriousness. These events happened. Maybe not in exactly how it is portrayed or to the detail, but enough for you to get a sudden realisation. Very impressive.
The game modes from BF1 have either come back as originals or been given an overhaul. Operations is now Grand Operations, which spans over several days and implements a variety of game modes instead of the standard one, which is a standalone mode called Breakthrough. Game modes such as Frontlines; a combination of rush and conquest, have been slightly modified and added to the main game, rather than become added as part of a DLC package. And of course the fan favourites have returned such as Conquest and Rush. So multiplayer still has plenty of variety available.
Getting into the games has improved massively since beta. The previous system would try to put you into a squad first (to benefit from their new squad abilities and points you collect during a game) before putting you into a game. This made matchmaking time consuming and buggy. Now though the system seems to have been ironed out, and connecting to a game seems to be flawless so far. Although the loading times from the menu into a game does take a while still.
Combat is excellent if I’m honest. It feels different in some ways to the likes of BF1, more refined, and a great mixture of close, medium and long range conflicts. Most maps, big and small, have been cleverly crafted to create ‘channels’; high concentration of players congregating together to create intense firefights. But overall the mechanics of the game are very good. There’s the occasional glitch here and there but in general it performs very well. The Class Roles additionally add a new variation to gameplay as well.
Class Roles give different and additional bonuses to the class you play as. For example, the Support Class has an engineering role, which allows them to build and repair fortifications and vehicles more quickly. But they also have a suppressive fire role, which allows them to suppress the enemy a lot more effectively as well as give buffs to the machine guns. If I’m honest some roles definitely have more work on their hands than some of the other classes; the Assault class is all about maximum attack, there to destroy the enemy with any means, from small arms weaponry to anti-tank launchers and dynamite. Where-as the Support Class has the ability to suppress the enemy, repair tank, build fortifications, can deploy mines themselves, use either Light or Mounted Machine Gun’s. It has always been unique to Battlefield games to be able to swap for different classes depending on the situation.
Getting back into the fray is a lot easier as well, as back in the Beta I mentioned how the system needed work, as spawn times took too long and the revival system needed looking into. If you were downed, you have the option to stem the bleeding and wait to see if you can be revived by a medic or by a member of your squad, but you also could skip the revive to just respawn as normal. This took far too long and also had to wait an additional 7 or so seconds in the ‘overview’ before jumping in. This thankfully has been reworked, and is a much better system. Revivals are a lot smoother, the time taken from death to respawn is quicker, but balanced and fair. So overall and so far, the system works well.
Customisation is a huge part of this game, and unfortunately is the part that annoys me. Customisation is in abundance; weapons, your company (such as the different classes) vehicles and dog tags are all customisable, using a range of cosmetics like skins and clothing. When this was first announced, especially for weapon customisation. I thought they would change it back to how it was in Battlefield 4, with different weapon attachments that affects how the weapon performs. But all the attachments are all cosmetics, except for the scope which is interchangeable.
Each weapon has their own ‘skill tree’ which you can upgrade using the currency you collect by completing matches and challenges. The skills for each weapons vary, from reducing recoil horizontally and vertically, bonus to hip fire accuracy, decreased time to look down the sites after sprinting, perks like that. It just seems a bit over complicated and necessary, and can sometimes be forgotten about if you like to switch up weapons, classes and play styles like I do. If anything, they are more suited to how vehicles preform than they are with small arm weapons.In terms of the graphics and the audio, they perform on par with the rest of the game. The newly demolished buildings and destruction of them looks brilliant, detailing across the maps and the weapons look stunning, and scenery is so great to stop and stare at you forget you are still contesting Flag C and the enemy has overrun the position, but you don’t care because the mountains look so pretty. The audio is impressively immersive; gunfire is independent to each weapon, explosions have a more realistic impact and everything especially just sounds a lot more vocal, I mean a lot of players are shouting or screaming for something every 5 seconds in a match. Even when you do get some alone time as a sniper for 5 minutes, the ambience is still tense and different for each map and weather change too.
To keep the game fresh and interesting for the foreseeable future, Dice have scrapped using Premium Passes and DLC is now free. This is done with the Tides Of War events. This comes around every so often throughout the year, which is supposed to tie in with actual events in history. So far we have had one Tide of War event which has provided a new multiplayer map, challenges and even a new single player mission. So there feature to keep the game changing and interesting is looking good so far, will just depend how far between these Tide Of War Events will appear.
If multiplayer isn’t your thing either, although it forms up the main chunk of content for the game, to which I would ask what are you doing, then there is the single player mode called War Stories. This mode features a variety of short, single player campaigns that players can explore. Each campaign takes the player on a different experience, location, and character they play through as. I played through one of these, as a very cockney accented British criminal, who was recruited in exchange for freedom as a saboteur, for Churchill, in secrecy behind enemy lines. The campaign was only 3 missions long, and each mission comes with its own collectables, challenges, and impressively semi-explorable maps. The map sizes on each mission I found was the best feature; It allows you to fully explore and play how you like, without feeling like you have to rush through things. The downside I find with these campaigns is they are too short, so you don’t have enough time to form a bond or empathise with the characters you meet and play as, and that’s quite crucial in story modes I find.
This is a damn good FPS, but it shouldn’t just be seen as one. Yes it’s got multiplayer and big battles, explosions, infantry and vehicular warfare, but it’s also a reminder of the past, a sombre reminder of what we perceive as a great game is based off a terrible and horrifying historical event. If the single player was a few more missions longer in each chapter, maybe it would be able to immerse me more into this reality. But still, for a Battlefield game, in terms of combat and multiplayer experience, it’s exceptionally good.
Going back to its basics in this immersive and explosive World War Two shooter. From the peaceful fjords to the streets or Rotterdam, Battlefield V shows that nowhere is safe from war.
- Immersive and great sense of Realism
- Combat is Excellent
- Good Graphics and Audio to match
- War Story Campaign's lack character empathy
- Customisation cosmetic only and weapon upgrades are a bit strange
- Loading times can take a while from menu to match
- Gameplay 0
- Graphics 0
- Narrative 0
- Audio 0
- Technical 0